mirror of https://github.com/bsnes-emu/bsnes.git
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
void Ananke::copyFamicomSaves(const string &pathname) {
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if(!file::exists({pathname, "save.ram"})) {
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if(file::exists({information.path, nall::basename(information.name), ".sav"})) {
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file::copy({information.path, nall::basename(information.name), ".srm"}, {pathname, "save.ram"});
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}
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}
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}
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string Ananke::createFamicomHeuristic(vector<uint8_t> &buffer) {
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string pathname = {
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libraryPath, "Famicom/",
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nall::basename(information.name),
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".fc/"
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};
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directory::create(pathname);
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FamicomCartridge info(buffer.data(), buffer.size());
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string markup = {"unverified\n\n", info.markup};
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markup.append("\ninformation\n title: ", nall::basename(information.name), "\n");
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if(!information.manifest.empty()) markup = information.manifest; //override with embedded beat manifest, if one exists
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file::write({pathname, "manifest.bml"}, markup);
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file::write({pathname, "program.rom"}, buffer.data() + 16, info.prgrom);
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if(info.chrrom > 0) file::write({pathname, "character.rom"}, buffer.data() + 16 + info.prgrom, info.chrrom);
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copyFamicomSaves(pathname);
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return pathname;
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}
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string Ananke::openFamicom(vector<uint8_t> &buffer) {
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return createFamicomHeuristic(buffer);
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}
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//this currently cannot work:
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//game folders discard iNES header required for heuristic detection
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//a games database of all commercial Famicom software will be required
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string Ananke::syncFamicom(const string &pathname) {
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return "";
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}
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