mirror of https://github.com/bsnes-emu/bsnes.git
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#if defined(Hiro_Frame)
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auto mFrame::allocate() -> pObject* {
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return new pFrame(*this);
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}
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auto mFrame::destruct() -> void {
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if(auto& layout = state.layout) layout->destruct();
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mWidget::destruct();
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}
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//
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auto mFrame::append(sLayout layout) -> type& {
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if(auto& layout = state.layout) remove(layout);
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state.layout = layout;
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layout->setParent(this, 0);
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return *this;
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}
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auto mFrame::layout() const -> Layout {
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return state.layout;
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}
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auto mFrame::remove(sLayout layout) -> type& {
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layout->setParent();
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state.layout.reset();
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return *this;
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}
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auto mFrame::reset() -> type& {
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if(auto& layout = state.layout) remove(layout);
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return *this;
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}
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auto mFrame::setParent(mObject* object, signed offset) -> type& {
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if(auto& layout = state.layout) layout->destruct();
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mObject::setParent(object, offset);
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if(auto& layout = state.layout) layout->setParent(this, 0);
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return *this;
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}
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auto mFrame::setText(const string& text) -> type& {
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state.text = text;
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signal(setText, text);
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return *this;
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}
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auto mFrame::text() const -> string {
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return state.text;
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}
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#endif
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