mirror of https://github.com/bsnes-emu/bsnes.git
59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
#if defined(Hiro_Button)
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auto mButton::allocate() -> pObject* {
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return new pButton(*this);
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}
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//
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auto mButton::bordered() const -> bool {
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return state.bordered;
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}
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auto mButton::doActivate() const -> void {
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if(state.onActivate) return state.onActivate();
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}
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auto mButton::image() const -> Image {
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return state.image;
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}
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auto mButton::onActivate(const function<void ()>& callback) -> type& {
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state.onActivate = callback;
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return *this;
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}
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auto mButton::orientation() const -> Orientation {
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return state.orientation;
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}
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auto mButton::setBordered(bool bordered) -> type& {
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state.bordered = bordered;
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signal(setBordered, bordered);
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return *this;
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}
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auto mButton::setImage(const Image& image) -> type& {
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state.image = image;
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signal(setImage, image);
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return *this;
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}
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auto mButton::setOrientation(Orientation orientation) -> type& {
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state.orientation = orientation;
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signal(setOrientation, orientation);
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return *this;
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}
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auto mButton::setText(const string& text) -> type& {
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state.text = text;
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signal(setText, text);
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return *this;
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}
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auto mButton::text() const -> string {
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return state.text;
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}
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#endif
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