bsnes/gba/ppu/object.cpp

81 lines
2.7 KiB
C++

void PPU::render_objects() {
if(regs.control.enable[OBJ] == false) return;
for(unsigned n = 0; n < 128; n++) render_object(object[n]);
}
//px,py = pixel coordinates within sprite [0,0 - width,height)
//fx,fy = affine pixel coordinates
//pa,pb,pc,pd = affine pixel adjustments
//x,y = adjusted coordinates within sprite (linear = vflip/hflip, affine = rotation/zoom)
void PPU::render_object(Object& obj) {
uint8 py = regs.vcounter - obj.y;
if(obj.affine == 0 && obj.affinesize == 1) return; //hidden
if(py >= obj.height << obj.affinesize) return; //offscreen
auto& output = layer[OBJ];
unsigned rowsize = regs.control.objmapping == 0 ? 32 >> obj.colors : obj.width / 8;
unsigned baseaddr = obj.character * 32;
if(obj.mosaic && regs.mosaic.objvsize) {
signed mosaicy = (regs.vcounter / (1 + regs.mosaic.objvsize)) * (1 + regs.mosaic.objvsize);
py = obj.y >= 160 || mosaicy - obj.y >= 0 ? mosaicy - obj.y : 0;
}
int16 pa = objectparam[obj.affineparam].pa;
int16 pb = objectparam[obj.affineparam].pb;
int16 pc = objectparam[obj.affineparam].pc;
int16 pd = objectparam[obj.affineparam].pd;
//center-of-sprite coordinates
int16 centerx = obj.width / 2;
int16 centery = obj.height / 2;
//origin coordinates (top-left of sprite)
int28 originx = -(centerx << obj.affinesize);
int28 originy = -(centery << obj.affinesize) + py;
//fractional pixel coordinates
int28 fx = originx * pa + originy * pb;
int28 fy = originx * pc + originy * pd;
for(unsigned px = 0; px < (obj.width << obj.affinesize); px++) {
unsigned x, y;
if(obj.affine == 0) {
x = px;
y = py;
if(obj.hflip) x ^= obj.width - 1;
if(obj.vflip) y ^= obj.height - 1;
} else {
x = (fx >> 8) + centerx;
y = (fy >> 8) + centery;
}
uint9 ox = obj.x + px;
if(ox < 240 && x < obj.width && y < obj.height) {
unsigned offset = (y / 8) * rowsize + (x / 8);
offset = offset * 64 + (y & 7) * 8 + (x & 7);
uint8 color = object_vram_read(baseaddr + (offset >> !obj.colors));
if(obj.colors == 0) color = (x & 1) ? color >> 4 : color & 15;
if(color) {
if(obj.mode & 2) {
windowmask[Obj][ox] = true;
} else if(output[ox].enable == false || obj.priority < output[ox].priority) {
if(obj.colors == 0) color = obj.palette * 16 + color;
output[ox].write(true, obj.priority, pram[256 + color], obj.mode == 1, obj.mosaic);
}
}
}
fx += pa;
fy += pc;
}
}
uint8 PPU::object_vram_read(unsigned addr) const {
if(regs.control.bgmode == 3 || regs.control.bgmode == 4 || regs.control.bgmode == 5) {
if(addr <= 0x3fff) return 0u;
}
return vram[0x10000 + (addr & 0x7fff)];
}