bsnes/gba/cpu/timer.cpp

45 lines
1.1 KiB
C++

void CPU::timer_step(unsigned clocks) {
for(unsigned c = 0; c < clocks; c++) {
for(unsigned n = 0; n < 4; n++) {
auto& timer = regs.timer[n];
if(timer.control.enable == false || timer.control.cascade == true) continue;
static unsigned mask[] = {0, 63, 255, 1023};
if((regs.clock & mask[timer.control.frequency]) == 0) {
timer_increment(n);
}
}
regs.clock++;
}
}
void CPU::timer_increment(unsigned n) {
auto& timer = regs.timer[n];
if(++timer.period == 0) {
timer.period = timer.reload;
if(timer.control.irq) regs.irq.flag.timer[n] = 1;
if(apu.fifo[0].timer == n) timer_fifo_run(0);
if(apu.fifo[1].timer == n) timer_fifo_run(1);
if(n < 3 && regs.timer[n + 1].control.enable && regs.timer[n + 1].control.cascade) {
timer_increment(n + 1);
}
}
}
void CPU::timer_fifo_run(unsigned n) {
apu.fifo[n].read();
if(apu.fifo[n].size > 16) return;
auto& dma = regs.dma[1 + n];
if(dma.control.enable && dma.control.timingmode == 3) {
dma.pending = true;
dma.control.targetmode = 2;
dma.control.size = 1;
dma.run.length = 4;
}
}