bsnes/gba/cartridge/cartridge.hpp

43 lines
789 B
C++

struct Cartridge : property<Cartridge> {
#include "memory.hpp"
readonly<bool> loaded;
readonly<string> sha256;
readonly<bool> has_sram;
readonly<bool> has_eeprom;
readonly<bool> has_flashrom;
struct Information {
string markup;
string title;
} information;
string title();
struct Media {
unsigned id;
string name;
};
vector<Media> memory;
void load();
void unload();
void power();
uint8* ram_data();
unsigned ram_size();
uint32 read(uint8* data, uint32 addr, uint32 size);
void write(uint8* data, uint32 addr, uint32 size, uint32 word);
uint32 read(uint32 addr, uint32 size);
void write(uint32 addr, uint32 size, uint32 word);
void serialize(serializer&);
Cartridge();
~Cartridge();
};
extern Cartridge cartridge;