bsnes/snes/dsp/envelope.cpp

63 lines
1.5 KiB
C++
Executable File

#ifdef DSP_CPP
void DSP::envelope_run(voice_t &v) {
int env = v.env;
if(v.env_mode == env_release) { //60%
env -= 0x8;
if(env < 0) env = 0;
v.env = env;
return;
}
int rate;
int env_data = VREG(adsr1);
if(state.t_adsr0 & 0x80) { //99% ADSR
if(v.env_mode >= env_decay) { //99%
env--;
env -= env >> 8;
rate = env_data & 0x1f;
if(v.env_mode == env_decay) { //1%
rate = ((state.t_adsr0 >> 3) & 0x0e) + 0x10;
}
} else { //env_attack
rate = ((state.t_adsr0 & 0x0f) << 1) + 1;
env += rate < 31 ? 0x20 : 0x400;
}
} else { //GAIN
env_data = VREG(gain);
int mode = env_data >> 5;
if(mode < 4) { //direct
env = env_data << 4;
rate = 31;
} else {
rate = env_data & 0x1f;
if(mode == 4) { //4: linear decrease
env -= 0x20;
} else if(mode < 6) { //5: exponential decrease
env--;
env -= env >> 8;
} else { //6, 7: linear increase
env += 0x20;
if(mode > 6 && (unsigned)v.hidden_env >= 0x600) {
env += 0x8 - 0x20; //7: two-slope linear increase
}
}
}
}
//sustain level
if((env >> 8) == (env_data >> 5) && v.env_mode == env_decay) v.env_mode = env_sustain;
v.hidden_env = env;
//unsigned cast because linear decrease underflowing also triggers this
if((unsigned)env > 0x7ff) {
env = (env < 0 ? 0 : 0x7ff);
if(v.env_mode == env_attack) v.env_mode = env_decay;
}
if(counter_poll(rate) == true) v.env = env;
}
#endif