mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: This WIP uses the 16MB+64MB memory tables for 1:1 mapping of the S-CPU bus. Minimum RAM requirement goes up to 128MB, dare I be bold here and recommend you have 256MB. I also hooked up the basic bindings for making pseudo-fullscreen windows in phoenix/Windows and phoenix/GTK+, but both have some serious issues. - GTK+ won't resize my form container, even though it's the same code I used successfully in bsnes v039 and prior with hiro - Windows scale selection breaks the faux-fullscreen effects - I am intending to write off the menu/status bars and just auto-size the video to fill the screen, nice and simple |
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bsnes | ||
shaders | ||
snesfilter | ||
snespurify |