mirror of https://github.com/bsnes-emu/bsnes.git
151 lines
2.7 KiB
C++
151 lines
2.7 KiB
C++
#include <sfc/sfc.hpp>
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namespace SuperFamicom {
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PPU ppu;
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#include "video.cpp"
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#include "background/background.cpp"
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#include "mmio/mmio.cpp"
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#include "screen/screen.cpp"
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#include "sprite/sprite.cpp"
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#include "window/window.cpp"
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#include "serialization.cpp"
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PPU::PPU() :
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bg1(*this, Background::ID::BG1),
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bg2(*this, Background::ID::BG2),
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bg3(*this, Background::ID::BG3),
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bg4(*this, Background::ID::BG4),
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sprite(*this),
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window(*this),
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screen(*this) {
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output = new uint32[512 * 512];
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}
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PPU::~PPU() {
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delete[] output;
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}
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auto PPU::step(uint clocks) -> void {
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clock += clocks;
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}
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auto PPU::synchronizeCPU() -> void {
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if(clock >= 0 && !scheduler.synchronizing()) co_switch(cpu.thread);
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}
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auto PPU::Enter() -> void {
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while(true) scheduler.synchronize(), ppu.main();
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}
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auto PPU::main() -> void {
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scanline();
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add_clocks(28);
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bg1.begin();
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bg2.begin();
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bg3.begin();
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bg4.begin();
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if(vcounter() <= 239) {
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for(int pixel = -7; pixel <= 255; pixel++) {
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bg1.run(1);
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bg2.run(1);
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bg3.run(1);
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bg4.run(1);
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add_clocks(2);
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bg1.run(0);
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bg2.run(0);
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bg3.run(0);
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bg4.run(0);
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if(pixel >= 0) {
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sprite.run();
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window.run();
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screen.run();
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}
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add_clocks(2);
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}
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add_clocks(14);
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sprite.tilefetch();
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} else {
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add_clocks(1052 + 14 + 136);
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}
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add_clocks(lineclocks() - 28 - 1052 - 14 - 136);
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}
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auto PPU::add_clocks(uint clocks) -> void {
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clocks >>= 1;
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while(clocks--) {
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tick(2);
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step(2);
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synchronizeCPU();
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}
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}
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auto PPU::enable() -> void {
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function<auto (uint, uint8) -> uint8> reader{&PPU::mmio_read, (PPU*)&ppu};
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function<auto (uint, uint8) -> void> writer{&PPU::mmio_write, (PPU*)&ppu};
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bus.map(reader, writer, 0x00, 0x3f, 0x2100, 0x213f);
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bus.map(reader, writer, 0x80, 0xbf, 0x2100, 0x213f);
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}
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auto PPU::power() -> void {
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for(auto& n : vram) n = random(0x00);
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for(auto& n : oam) n = random(0x00);
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for(auto& n : cgram) n = random(0x00);
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}
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auto PPU::reset() -> void {
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create(Enter, system.cpuFrequency());
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PPUcounter::reset();
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memory::fill(output, 512 * 480 * sizeof(uint32));
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mmio_reset();
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bg1.reset();
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bg2.reset();
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bg3.reset();
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bg4.reset();
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sprite.reset();
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window.reset();
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screen.reset();
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video.reset();
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frame();
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}
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auto PPU::scanline() -> void {
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if(vcounter() == 0) {
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frame();
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bg1.frame();
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bg2.frame();
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bg3.frame();
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bg4.frame();
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}
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bg1.scanline();
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bg2.scanline();
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bg3.scanline();
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bg4.scanline();
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sprite.scanline();
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window.scanline();
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screen.scanline();
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if(vcounter() == 241) {
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video.refresh();
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scheduler.exit(Scheduler::Event::Frame);
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}
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}
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auto PPU::frame() -> void {
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sprite.frame();
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display.interlace = regs.interlace;
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display.overscan = regs.overscan;
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}
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}
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