mirror of https://github.com/bsnes-emu/bsnes.git
129 lines
5.0 KiB
C++
129 lines
5.0 KiB
C++
struct VideoSettings : TabFrameItem {
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VideoSettings(TabFrame*);
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VerticalLayout layout{this};
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Label overscanMaskLabel{&layout, Size{~0, 0}};
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HorizontalLayout horizontalMaskLayout{&layout, Size{~0, 0}};
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Label horizontalMaskLabel{&horizontalMaskLayout, Size{80, 0}};
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Label horizontalMaskValue{&horizontalMaskLayout, Size{80, 0}};
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HorizontalSlider horizontalMaskSlider{&horizontalMaskLayout, Size{~0, 0}};
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HorizontalLayout verticalMaskLayout{&layout, Size{~0, 0}};
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Label verticalMaskLabel{&verticalMaskLayout, Size{80, 0}};
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Label verticalMaskValue{&verticalMaskLayout, Size{80, 0}};
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HorizontalSlider verticalMaskSlider{&verticalMaskLayout, Size{~0, 0}};
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auto update() -> void;
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};
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struct AudioSettings : TabFrameItem {
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AudioSettings(TabFrame*);
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VerticalLayout layout{this};
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HorizontalLayout controlLayout{&layout, Size{~0, 0}};
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Label frequencyLabel{&controlLayout, Size{0, 0}};
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ComboButton frequencyCombo{&controlLayout, Size{~0, 0}};
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Label latencyLabel{&controlLayout, Size{0, 0}};
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ComboButton latencyCombo{&controlLayout, Size{~0, 0}};
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Label resamplerLabel{&controlLayout, Size{0, 0}};
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ComboButton resamplerCombo{&controlLayout, Size{~0, 0}};
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HorizontalLayout volumeLayout{&layout, Size{~0, 0}};
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Label volumeLabel{&volumeLayout, Size{80, 0}};
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Label volumeValue{&volumeLayout, Size{80, 0}};
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HorizontalSlider volumeSlider{&volumeLayout, Size{~0, 0}};
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auto update() -> void;
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auto updateVolume() -> void;
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};
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struct InputSettings : TabFrameItem {
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InputSettings(TabFrame*);
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auto updateControls() -> void;
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auto activeEmulator() -> InputEmulator&;
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auto activePort() -> InputPort&;
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auto activeDevice() -> InputDevice&;
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auto reloadPorts() -> void;
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auto reloadDevices() -> void;
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auto reloadMappings() -> void;
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auto refreshMappings() -> void;
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auto assignMapping() -> void;
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auto assignMouseInput(uint id) -> void;
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auto inputEvent(shared_pointer<HID::Device> device, uint group, uint input, int16 oldValue, int16 newValue, bool allowMouseInput = false) -> void;
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InputMapping* activeMapping = nullptr;
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Timer timer;
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VerticalLayout layout{this};
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HorizontalLayout focusLayout{&layout, Size{~0, 0}};
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Label focusLabel{&focusLayout, Size{0, 0}};
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CheckLabel pauseEmulation{&focusLayout, Size{0, 0}};
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CheckLabel allowInput{&focusLayout, Size{0, 0}};
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HorizontalLayout selectionLayout{&layout, Size{~0, 0}};
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ComboButton emulatorList{&selectionLayout, Size{~0, 0}};
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ComboButton portList{&selectionLayout, Size{~0, 0}};
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ComboButton deviceList{&selectionLayout, Size{~0, 0}};
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ListView mappingList{&layout, Size{~0, ~0}};
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HorizontalLayout controlLayout{&layout, Size{~0, 0}};
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Button assignMouse1{&controlLayout, Size{100, 0}};
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Button assignMouse2{&controlLayout, Size{100, 0}};
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Button assignMouse3{&controlLayout, Size{100, 0}};
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Widget spacer{&controlLayout, Size{~0, 0}};
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Button resetButton{&controlLayout, Size{80, 0}};
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Button eraseButton{&controlLayout, Size{80, 0}};
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};
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struct HotkeySettings : TabFrameItem {
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HotkeySettings(TabFrame*);
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auto reloadMappings() -> void;
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auto refreshMappings() -> void;
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auto assignMapping() -> void;
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auto inputEvent(shared_pointer<HID::Device> device, uint group, uint input, int16 oldValue, int16 newValue) -> void;
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InputMapping* activeMapping = nullptr;
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Timer timer;
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VerticalLayout layout{this};
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ListView mappingList{&layout, Size{~0, ~0}};
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HorizontalLayout controlLayout{&layout, Size{~0, 0}};
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Widget spacer{&controlLayout, Size{~0, 0}};
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Button resetButton{&controlLayout, Size{80, 0}};
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Button eraseButton{&controlLayout, Size{80, 0}};
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};
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struct AdvancedSettings : TabFrameItem {
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AdvancedSettings(TabFrame*);
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VerticalLayout layout{this};
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Label driverLabel{&layout, Size{~0, 0}, 2};
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HorizontalLayout driverLayout{&layout, Size{~0, 0}};
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Label videoLabel{&driverLayout, Size{0, 0}};
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ComboButton videoDriver{&driverLayout, Size{~0, 0}};
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Label audioLabel{&driverLayout, Size{0, 0}};
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ComboButton audioDriver{&driverLayout, Size{~0, 0}};
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Label inputLabel{&driverLayout, Size{0, 0}};
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ComboButton inputDriver{&driverLayout, Size{~0, 0}};
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Label libraryLabel{&layout, Size{~0, 0}, 2};
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HorizontalLayout libraryLayout{&layout, Size{~0, 0}};
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Label libraryPrefix{&libraryLayout, Size{0, 0}};
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LineEdit libraryLocation{&libraryLayout, Size{~0, 0}};
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Button libraryChange{&libraryLayout, Size{0, 0}};
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CheckLabel ignoreManifests{&layout, Size{~0, 0}};
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};
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struct SettingsManager : Window {
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SettingsManager();
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auto setVisible(bool visible = true) -> SettingsManager&;
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auto show(uint setting) -> void;
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VerticalLayout layout{this};
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TabFrame panel{&layout, Size{~0, ~0}};
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VideoSettings video{&panel};
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AudioSettings audio{&panel};
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InputSettings input{&panel};
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HotkeySettings hotkeys{&panel};
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AdvancedSettings advanced{&panel};
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StatusBar statusBar{this};
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};
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extern unique_pointer<SettingsManager> settingsManager;
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