mirror of https://github.com/bsnes-emu/bsnes.git
32 lines
581 B
C++
32 lines
581 B
C++
struct System {
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auto loaded() const -> bool;
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auto run() -> void;
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auto runToSave() -> void;
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auto load() -> void;
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auto unload() -> void;
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auto power() -> void;
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auto reset() -> void;
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auto init() -> void;
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auto term() -> void;
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auto serialize() -> serializer;
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auto unserialize(serializer&) -> bool;
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auto serialize(serializer&) -> void;
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auto serializeAll(serializer&) -> void;
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auto serializeInit() -> void;
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struct Information {
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string manifest;
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} information;
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private:
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bool _loaded = false;
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uint _serializeSize = 0;
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};
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extern System system;
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