bsnes/higan/sfc/controller/controller.hpp

47 lines
1.3 KiB
C++

// SNES controller port pinout:
// -------------------------------
// | (1) (2) (3) (4) | (5) (6) (7) )
// -------------------------------
// pin name port1 port2
// 1: +5v
// 2: clock $4016 read $4017 read
// 3: latch $4016.d0 write $4016.d0 write
// 4: data1 $4016.d0 read $4017.d0 read
// 5: data2 $4016.d1 read $4017.d1 read
// 6: iobit $4201.d6 write; $4213.d6 read $4201.d7 write; $4213.d7 read
// 7: gnd
struct Controller : Thread {
Controller(uint port);
virtual ~Controller();
static auto Enter() -> void;
virtual auto main() -> void;
auto iobit() -> bool;
auto iobit(bool data) -> void;
virtual auto data() -> uint2 { return 0; }
virtual auto latch(bool data) -> void {}
const uint port;
};
struct ControllerPort {
auto connect(uint deviceID) -> void;
auto power(uint port) -> void;
auto unload() -> void;
auto serialize(serializer&) -> void;
uint port;
Controller* device = nullptr;
};
extern ControllerPort controllerPort1;
extern ControllerPort controllerPort2;
#include "gamepad/gamepad.hpp"
#include "mouse/mouse.hpp"
#include "super-multitap/super-multitap.hpp"
#include "super-scope/super-scope.hpp"
#include "justifier/justifier.hpp"