mirror of https://github.com/bsnes-emu/bsnes.git
84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
#include <sfc/sfc.hpp>
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namespace SuperFamicom {
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ControllerPort controllerPort1;
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ControllerPort controllerPort2;
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#include "gamepad/gamepad.cpp"
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#include "mouse/mouse.cpp"
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#include "super-multitap/super-multitap.cpp"
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#include "super-scope/super-scope.cpp"
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#include "justifier/justifier.cpp"
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Controller::Controller(uint port) : port(port) {
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if(!handle()) create(Controller::Enter, 1);
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}
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Controller::~Controller() {
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scheduler.remove(*this);
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}
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auto Controller::Enter() -> void {
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while(true) {
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scheduler.synchronize();
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if(controllerPort1.device->active()) controllerPort1.device->main();
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if(controllerPort2.device->active()) controllerPort2.device->main();
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}
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}
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auto Controller::main() -> void {
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step(1);
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synchronize(cpu);
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}
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auto Controller::iobit() -> bool {
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switch(port) {
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case ID::Port::Controller1: return cpu.pio() & 0x40;
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case ID::Port::Controller2: return cpu.pio() & 0x80;
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}
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unreachable;
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}
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auto Controller::iobit(bool data) -> void {
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switch(port) {
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case ID::Port::Controller1: bus.write(0x4201, (cpu.pio() & ~0x40) | (data << 6)); break;
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case ID::Port::Controller2: bus.write(0x4201, (cpu.pio() & ~0x80) | (data << 7)); break;
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}
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}
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//
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auto ControllerPort::connect(uint deviceID) -> void {
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if(!system.loaded()) return;
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delete device;
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switch(deviceID) { default:
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case ID::Device::None: device = new Controller(port); break;
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case ID::Device::Gamepad: device = new Gamepad(port); break;
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case ID::Device::Mouse: device = new Mouse(port); break;
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case ID::Device::SuperMultitap: device = new SuperMultitap(port); break;
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case ID::Device::SuperScope: device = new SuperScope(port); break;
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case ID::Device::Justifier: device = new Justifier(port, false); break;
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case ID::Device::Justifiers: device = new Justifier(port, true); break;
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}
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cpu.peripherals.reset();
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if(auto device = controllerPort1.device) cpu.peripherals.append(device);
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if(auto device = controllerPort2.device) cpu.peripherals.append(device);
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if(auto device = expansionPort.device) cpu.peripherals.append(device);
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}
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auto ControllerPort::power(uint port) -> void {
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this->port = port;
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}
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auto ControllerPort::unload() -> void {
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delete device;
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device = nullptr;
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}
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auto ControllerPort::serialize(serializer& s) -> void {
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}
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}
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