bsnes/higan/ms/interface/game-gear.cpp

55 lines
1.5 KiB
C++

GameGearInterface::GameGearInterface() {
information.manufacturer = "Sega";
information.name = "Game Gear";
information.overscan = false;
media.append({ID::GameGear, "Game Gear", "gg"});
Port hardware{ID::Port::Hardware, "Hardware"};
{ Device device{ID::Device::GameGearControls, "Controls"};
device.inputs.append({0, "Up"});
device.inputs.append({0, "Down"});
device.inputs.append({0, "Left"});
device.inputs.append({0, "Right"});
device.inputs.append({0, "1"});
device.inputs.append({0, "2"});
device.inputs.append({0, "Start"});
hardware.devices.append(device);
}
ports.append(move(hardware));
}
auto GameGearInterface::videoResolution() -> VideoSize {
return {160, 144};
}
auto GameGearInterface::videoSize(uint width, uint height, bool, uint, uint) -> VideoSize {
double widthDivider = 160;
double heightDivider = 144;
uint multiplier = min(width / widthDivider, height / heightDivider);
return {uint(widthDivider * multiplier), uint(heightDivider * multiplier)};
}
auto GameGearInterface::videoColors() -> uint32 {
return 1 << 12;
}
auto GameGearInterface::videoColor(uint32 color) -> uint64 {
uint4 B = color >> 8;
uint4 G = color >> 4;
uint4 R = color >> 0;
uint64 r = image::normalize(R, 4, 16);
uint64 g = image::normalize(G, 4, 16);
uint64 b = image::normalize(B, 4, 16);
return r << 32 | g << 16 | b << 0;
}
auto GameGearInterface::load(uint id) -> bool {
if(id == ID::GameGear) return system.load(this, System::Model::GameGear);
return false;
}