mirror of https://github.com/bsnes-emu/bsnes.git
162 lines
4.2 KiB
C++
162 lines
4.2 KiB
C++
//BG attributes:
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//0x80: 0 = OAM priority, 1 = BG priority
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//0x40: vertical flip
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//0x20: horizontal flip
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//0x08: VRAM bank#
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//0x07: palette#
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//OB attributes:
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//0x80: 0 = OBJ above BG, 1 = BG above OBJ
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//0x40: vertical flip
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//0x20: horizontal flip
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//0x08: VRAM bank#
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//0x07: palette#
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auto PPU::readTileCGB(bool select, uint x, uint y, uint& attr, uint& data) -> void {
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uint tmaddr = 0x1800 + (select << 10);
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tmaddr += (((y >> 3) << 5) + (x >> 3)) & 0x03ff;
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uint tile = vram[0x0000 + tmaddr];
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attr = vram[0x2000 + tmaddr];
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uint tdaddr = attr & 0x08 ? 0x2000 : 0x0000;
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if(status.bgTiledataSelect == 0) {
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tdaddr += 0x1000 + ((int8)tile << 4);
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} else {
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tdaddr += 0x0000 + (tile << 4);
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}
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y &= 7;
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if(attr & 0x40) y ^= 7;
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tdaddr += y << 1;
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data = vram[tdaddr++] << 0;
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data |= vram[tdaddr++] << 8;
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if(attr & 0x20) data = hflip(data);
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}
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auto PPU::scanlineCGB() -> void {
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px = 0;
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if(!enabled()) return;
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const uint Height = (status.obSize == 0 ? 8 : 16);
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sprites = 0;
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//find first ten sprites on this scanline
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for(uint n = 0; n < 40 * 4; n += 4) {
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Sprite& s = sprite[sprites];
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s.y = oam[n + 0] - 16;
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s.x = oam[n + 1] - 8;
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s.tile = oam[n + 2] & ~status.obSize;
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s.attr = oam[n + 3];
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s.y = status.ly - s.y;
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if(s.y >= Height) continue;
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if(s.attr & 0x40) s.y ^= (Height - 1);
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uint tdaddr = (s.attr & 0x08 ? 0x2000 : 0x0000) + (s.tile << 4) + (s.y << 1);
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s.data = vram[tdaddr + 0] << 0;
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s.data |= vram[tdaddr + 1] << 8;
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if(s.attr & 0x20) s.data = hflip(s.data);
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if(++sprites == 10) break;
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}
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}
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auto PPU::runCGB() -> void {
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ob.color = 0;
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ob.palette = 0;
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ob.priority = 0;
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uint color = 0x7fff;
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if(enabled()) {
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runBackgroundCGB();
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if(status.windowDisplayEnable) runWindowCGB();
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if(status.obEnable) runObjectsCGB();
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if(ob.palette == 0) {
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color = bg.color;
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} else if(bg.palette == 0) {
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color = ob.color;
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} else if(status.bgEnable == 0) {
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color = ob.color;
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} else if(bg.priority) {
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color = bg.color;
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} else if(ob.priority) {
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color = ob.color;
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} else {
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color = bg.color;
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}
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}
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uint32* output = screen + status.ly * 160 + px++;
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*output = color;
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}
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auto PPU::runBackgroundCGB() -> void {
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uint scrolly = (status.ly + status.scy) & 255;
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uint scrollx = (px + status.scx) & 255;
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uint tx = scrollx & 7;
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if(tx == 0 || px == 0) readTileCGB(status.bgTilemapSelect, scrollx, scrolly, background.attr, background.data);
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uint index = 0;
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index |= (background.data & (0x0080 >> tx)) ? 1 : 0;
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index |= (background.data & (0x8000 >> tx)) ? 2 : 0;
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uint palette = ((background.attr & 0x07) << 2) + index;
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uint color = 0;
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color |= bgpd[(palette << 1) + 0] << 0;
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color |= bgpd[(palette << 1) + 1] << 8;
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color &= 0x7fff;
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bg.color = color;
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bg.palette = index;
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bg.priority = background.attr & 0x80;
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}
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auto PPU::runWindowCGB() -> void {
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uint scrolly = status.ly - status.wy;
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uint scrollx = px + 7 - status.wx;
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if(scrolly >= 144u) return; //also matches underflow (scrolly < 0)
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if(scrollx >= 160u) return; //also matches underflow (scrollx < 0)
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uint tx = scrollx & 7;
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if(tx == 0 || px == 0) readTileCGB(status.windowTilemapSelect, scrollx, scrolly, window.attr, window.data);
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uint index = 0;
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index |= (window.data & (0x0080 >> tx)) ? 1 : 0;
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index |= (window.data & (0x8000 >> tx)) ? 2 : 0;
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uint palette = ((window.attr & 0x07) << 2) + index;
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uint color = 0;
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color |= bgpd[(palette << 1) + 0] << 0;
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color |= bgpd[(palette << 1) + 1] << 8;
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color &= 0x7fff;
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bg.color = color;
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bg.palette = index;
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bg.priority = window.attr & 0x80;
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}
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auto PPU::runObjectsCGB() -> void {
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//render backwards, so that first sprite has priority
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for(int n = sprites - 1; n >= 0; n--) {
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Sprite& s = sprite[n];
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int tx = px - s.x;
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if(tx < 0 || tx > 7) continue;
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uint index = 0;
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index |= (s.data & (0x0080 >> tx)) ? 1 : 0;
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index |= (s.data & (0x8000 >> tx)) ? 2 : 0;
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if(index == 0) continue;
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uint palette = ((s.attr & 0x07) << 2) + index;
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uint color = 0;
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color |= obpd[(palette << 1) + 0] << 0;
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color |= obpd[(palette << 1) + 1] << 8;
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color &= 0x7fff;
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ob.color = color;
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ob.palette = index;
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ob.priority = !(s.attr & 0x80);
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}
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}
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