bsnes/higan/fc/interface/interface.hpp

67 lines
1.6 KiB
C++

namespace Famicom {
struct ID {
enum : uint {
System,
Famicom,
};
struct Port { enum : uint {
Controller1,
Controller2,
Expansion,
};};
struct Device { enum : uint {
None,
Gamepad,
};};
};
struct Interface : Emulator::Interface {
using Emulator::Interface::load;
Interface();
auto manifest() -> string override;
auto title() -> string override;
auto videoResolution() -> VideoSize override;
auto videoSize(uint width, uint height, bool aspectCorrection, uint cropHorizontal, uint cropVertical) -> VideoSize override;
auto videoCrop(const uint32*& data, uint& width, uint& height, uint cropHorizontal, uint cropVertical) -> void override;
auto videoColors() -> uint32 override;
auto videoColor(uint32 color) -> uint64 override;
auto loaded() -> bool override;
auto sha256() -> string override;
auto load(uint id) -> bool override;
auto save() -> void override;
auto unload() -> void override;
auto connect(uint port, uint device) -> void override;
auto power() -> void override;
auto run() -> void override;
auto serialize() -> serializer override;
auto unserialize(serializer&) -> bool override;
auto cheatSet(const string_vector&) -> void override;
auto cap(const string& name) -> bool override;
auto get(const string& name) -> any override;
auto set(const string& name, const any& value) -> bool override;
};
struct Settings {
bool colorEmulation = true;
bool scanlineEmulation = true;
uint controllerPort1 = 0;
uint controllerPort2 = 0;
uint expansionPort = 0;
};
extern Settings settings;
}