bsnes/higan/pce/system/system.cpp

61 lines
1.2 KiB
C++

#include <pce/pce.hpp>
namespace PCEngine {
uint Model::id;
System system;
Scheduler scheduler;
#include "peripherals.cpp"
auto System::run() -> void {
if(scheduler.enter() == Scheduler::Event::Frame) vce.refresh();
}
auto System::load(Emulator::Interface* interface, uint id) -> bool {
Model::id = id;
information = {};
if(auto fp = platform->open(ID::System, "manifest.bml", File::Read, File::Required)) {
information.manifest = fp->reads();
} else return false;
auto document = BML::unserialize(information.manifest);
if(!cartridge.load()) return false;
this->interface = interface;
information.colorburst = Emulator::Constants::Colorburst::NTSC;
return information.loaded = true;
}
auto System::save() -> void {
cartridge.save();
}
auto System::unload() -> void {
peripherals.unload();
cartridge.unload();
}
auto System::power() -> void {
Emulator::video.reset();
Emulator::video.setInterface(interface);
Emulator::video.setPalette();
Emulator::audio.reset();
Emulator::audio.setInterface(interface);
scheduler.reset();
cartridge.power();
cpu.power();
vpc.power();
vce.power();
vdc0.power();
vdc1.power();
psg.power();
scheduler.primary(cpu);
peripherals.reset();
}
}