mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: Changelog: - added FIFO buffer emulation (with DMA and all that jazz) [Cydrak] - fixed timers and vcounter assign [Cydrak] - emulated EEPROM (you have to change size manually for 14-bit mode, we need a database badly now) [SMA runs now] - removed OAM array, now decoding directly to struct Object {} [128] and ObjectParam {} [32] (faster this way) - check forceblank (still doesn't remove all garble between transitions, though??) - lots of other stuff Delete your settings.cfg, or manually change frequencyGBA to 32768, or bad things will happen (this may change back to 256KHz-4MHz later.) 15 of 16 games are fully playable now, and look and sound great. The major missing detail right now is PPU blending support, and we really need to optimize the hell out of the code. |
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bsnes | ||
snesfilter | ||
snespurify | ||
snesshader |