mirror of https://github.com/bsnes-emu/bsnes.git
158 lines
4.5 KiB
C++
Executable File
158 lines
4.5 KiB
C++
Executable File
StateManager *stateManager = nullptr;
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StateManager::StateManager() {
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setGeometry({128, 128, 600, 360});
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windowManager->append(this, "StateManager");
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setTitle("State Manager");
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layout.setMargin(5);
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stateList.setHeaderText("Slot", "Description");
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stateList.setHeaderVisible();
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for(unsigned n = 0; n < Slots; n++) stateList.append(decimal<2>(1 + n), "(empty)");
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stateList.autoSizeColumns();
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descLabel.setText("Description:");
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saveButton.setText("Save");
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loadButton.setText("Load");
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resetButton.setText("Reset");
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eraseButton.setText("Erase");
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append(layout);
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layout.append(stateList, {~0, ~0}, 5);
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layout.append(descLayout, {~0, 0}, 5);
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descLayout.append(descLabel, {0, 0}, 5);
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descLayout.append(descEdit, {~0, 0});
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layout.append(controlLayout, {~0, 0});
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controlLayout.append(saveButton, {80, 0}, 5);
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controlLayout.append(loadButton, {80, 0}, 5);
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controlLayout.append(spacer, {~0, 0});
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controlLayout.append(resetButton, {80, 0}, 5);
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controlLayout.append(eraseButton, {80, 0});
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stateList.onChange = {&StateManager::synchronize, this};
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stateList.onActivate = {&StateManager::slotLoad, this};
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descEdit.onChange = {&StateManager::slotSaveDescription, this};
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saveButton.onActivate = {&StateManager::slotSave, this};
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loadButton.onActivate = {&StateManager::slotLoad, this};
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resetButton.onActivate = [&] {
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if(MessageWindow().setParent(*this).setText("All states will be erased. Are you sure you want to do this?")
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.question() == MessageWindow::Response::Yes) reset();
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};
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eraseButton.onActivate = {&StateManager::slotErase, this};
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stateList.setSelection(0);
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synchronize();
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}
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void StateManager::synchronize() {
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layout.setEnabled(program->active);
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descEdit.setText("");
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descEdit.setEnabled(false);
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controlLayout.setEnabled(stateList.selected());
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if(stateList.selected() == false) return;
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if(slot[stateList.selection()].capacity() > 0) {
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descEdit.setText(slotLoadDescription(stateList.selection()));
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descEdit.setEnabled(true);
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}
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}
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void StateManager::refresh() {
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for(unsigned n = 0; n < Slots; n++) {
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stateList.modify(n, decimal<2>(1 + n), slotLoadDescription(n));
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}
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stateList.autoSizeColumns();
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}
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void StateManager::reset() {
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for(auto &slot : this->slot) slot = serializer();
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synchronize();
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refresh();
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}
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bool StateManager::load(const string &filename, unsigned revision) {
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for(auto &slot : this->slot) slot = serializer();
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synchronize();
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file fp;
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if(fp.open(filename, file::mode::read) == false) return false;
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if(fp.readl(4) == 0x31415342 /* 'BSA1' */ && fp.readl(4) == revision) {
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for(auto &slot : this->slot) {
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if(fp.read() == false) continue; //slot is empty
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unsigned size = fp.readl(4);
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uint8_t *data = new uint8_t[size];
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fp.read(data, size);
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slot = serializer(data, size);
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delete[] data;
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}
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}
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refresh();
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synchronize();
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return true;
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}
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bool StateManager::save(const string &filename, unsigned revision) {
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bool hasSave = false;
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for(auto &slot : this->slot) hasSave |= slot.capacity() > 0;
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if(hasSave == false) {
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file::remove(filename);
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return true;
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}
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directory::create(dir(filename));
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file fp;
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if(fp.open(filename, file::mode::write) == false) return false;
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fp.writel(0x31415342, 4); //'BSA1'
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fp.writel(revision, 4);
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for(auto &slot : this->slot) {
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fp.write(slot.capacity() > 0);
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if(slot.capacity()) {
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fp.writel(slot.capacity(), 4);
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fp.write(slot.data(), slot.capacity());
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}
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}
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}
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void StateManager::slotLoad() {
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if(stateList.selected() == false) return;
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serializer s(slot[stateList.selection()].data(), slot[stateList.selection()].capacity());
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system().unserialize(s);
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}
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void StateManager::slotSave() {
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if(stateList.selected()) {
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slot[stateList.selection()] = system().serialize();
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}
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refresh();
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synchronize();
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descEdit.setFocused();
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}
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void StateManager::slotErase() {
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if(stateList.selected()) {
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slot[stateList.selection()] = serializer();
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}
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refresh();
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synchronize();
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}
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string StateManager::slotLoadDescription(unsigned id) {
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if(slot[id].capacity() == 0) return "(empty)";
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char text[DescriptionLength];
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strmcpy(text, (const char*)slot[id].data() + HeaderLength, DescriptionLength);
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return text;
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}
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void StateManager::slotSaveDescription() {
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if(stateList.selected() == false) return;
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string text = descEdit.text();
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if(slot[stateList.selection()].capacity() > 0) {
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strmcpy((char*)slot[stateList.selection()].data() + HeaderLength, (const char*)text, DescriptionLength);
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}
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refresh();
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}
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