mirror of https://github.com/bsnes-emu/bsnes.git
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
#if defined(Hiro_Viewport)
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auto mViewport::allocate() -> pObject* {
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return new pViewport(*this);
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}
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//
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auto mViewport::doDrop(string_vector names) const -> void {
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if(state.onDrop) return state.onDrop(names);
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}
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auto mViewport::doMouseLeave() const -> void {
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if(state.onMouseLeave) return state.onMouseLeave();
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}
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auto mViewport::doMouseMove(Position position) const -> void {
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if(state.onMouseMove) return state.onMouseMove(position);
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}
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auto mViewport::doMousePress(Mouse::Button button) const -> void {
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if(state.onMousePress) return state.onMousePress(button);
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}
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auto mViewport::doMouseRelease(Mouse::Button button) const -> void {
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if(state.onMouseRelease) return state.onMouseRelease(button);
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}
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auto mViewport::droppable() const -> bool {
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return state.droppable;
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}
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auto mViewport::handle() const -> uintptr_t {
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return signal(handle);
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}
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auto mViewport::onDrop(const function<void (string_vector)>& callback) -> type& {
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state.onDrop = callback;
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return *this;
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}
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auto mViewport::onMouseLeave(const function<void ()>& callback) -> type& {
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state.onMouseLeave = callback;
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return *this;
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}
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auto mViewport::onMouseMove(const function<void (Position)>& callback) -> type& {
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state.onMouseMove = callback;
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return *this;
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}
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auto mViewport::onMousePress(const function<void (Mouse::Button)>& callback) -> type& {
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state.onMousePress = callback;
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return *this;
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}
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auto mViewport::onMouseRelease(const function<void (Mouse::Button)>& callback) -> type& {
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state.onMouseRelease = callback;
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return *this;
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}
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auto mViewport::setDroppable(bool droppable) -> type& {
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state.droppable = droppable;
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signal(setDroppable, droppable);
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return *this;
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}
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#endif
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