mirror of https://github.com/bsnes-emu/bsnes.git
94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
#include "../bsnes.hpp"
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#include "input.cpp"
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#include "hotkeys.cpp"
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#include "paths.cpp"
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#include "advanced.cpp"
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Settings settings;
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unique_pointer<SettingsWindow> settingsWindow;
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Settings::Settings() {
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Markup::Node::operator=(BML::unserialize(string::read(locate("settings.bml"))));
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auto set = [&](string name, string value) {
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//create node and set to default value only if it does not already exist
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if(!operator[](name)) operator()(name).setValue(value);
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};
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set("Video/Driver", Video::safestDriver());
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set("Video/Exclusive", false);
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set("Video/Blocking", false);
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set("Video/Shader", "Blur");
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set("Audio/Driver", Audio::safestDriver());
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set("Audio/Exclusive", false);
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set("Audio/Blocking", true);
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set("Audio/Device", "");
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set("Audio/Frequency", 48000.0);
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set("Audio/Latency", 0);
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set("Audio/Mute", false);
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set("Input/Driver", Input::safestDriver());
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set("Input/Frequency", 5);
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set("Input/Defocus", "Pause");
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set("View/Size", "Small");
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set("View/AspectCorrection", true);
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set("View/OverscanCropping", true);
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set("View/IntegralScaling", true);
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set("View/BlurEmulation", true);
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set("View/ColorEmulation", true);
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set("Path/Games", "");
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set("Path/Patches", "");
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set("Path/Saves", "");
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set("Path/States", "");
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set("Path/Cheats", "");
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set("Path/Recent/SuperNintendo", Path::user());
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set("Path/Recent/GameBoy", Path::user());
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set("Path/Recent/BSMemory", Path::user());
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set("Path/Recent/SufamiTurbo", Path::user());
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set("UserInterface/ShowStatusBar", true);
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set("Emulator/AutoSaveMemory/Enable", true);
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set("Emulator/AutoSaveMemory/Interval", 30);
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set("Crashed", false);
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}
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auto Settings::save() -> void {
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file::write(locate("settings.bml"), BML::serialize(*this));
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}
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SettingsWindow::SettingsWindow() {
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settingsWindow = this;
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layout.setMargin(5);
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statusBar.setFont(Font().setBold());
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setTitle("Settings");
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setSize({600, 400});
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setAlignment({0.0, 1.0});
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setDismissable();
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onSize([&] {
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input.mappingList.resizeColumns();
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hotkeys.mappingList.resizeColumns();
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});
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}
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auto SettingsWindow::setVisible(bool visible) -> SettingsWindow& {
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if(visible) {
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input.refreshMappings();
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hotkeys.refreshMappings();
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}
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return Window::setVisible(visible), *this;
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}
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auto SettingsWindow::show(uint index) -> void {
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panel.item(index)->setSelected();
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setVisible();
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setFocused();
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doSize();
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}
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