mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: This adds Bisqwit's NES palette generation code: http://nesdev.parodius.com/bbs/viewtopic.php?p=85060#85060 I set the saturation to 2.0 to closer match the existing "bright" palette, although it still has a greater contrast range (some colors are darker.) The gamma ramp option works now. Like SNES, best to also set gamma to 0.8 afterward. Once I think of a good way to expose the saturation/hue settings, I'll do so. I've also merged in the updated nall. Adds Cygwin uname check, and replaces linear_vector with vector in lstring and the GUI. |
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bsnes | ||
snesfilter | ||
snespurify | ||
snesshader |