mirror of https://github.com/bsnes-emu/bsnes.git
175 lines
3.7 KiB
C++
175 lines
3.7 KiB
C++
/* Global Headers */
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#if defined(PLATFORM_X)
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xatom.h>
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#elif defined(PLATFORM_MACOSX)
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#define decimal CocoaDecimal
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#include <Cocoa/Cocoa.h>
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#include <Carbon/Carbon.h>
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#undef decimal
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#elif defined(PLATFORM_WINDOWS)
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#define _WIN32_WINNT 0x0501
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#include <windows.h>
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#endif
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using namespace nall;
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/* Video */
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#define DeclareVideo(Name) \
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class Video##Name : public Video { \
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public: \
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bool cap(const string& name) { return p.cap(name); } \
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any get(const string& name) { return p.get(name); } \
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bool set(const string& name, const any& value) { return p.set(name, value); } \
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\
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bool lock(uint32_t*& data, unsigned& pitch, unsigned width, unsigned height) { return p.lock(data, pitch, width, height); } \
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void unlock() { p.unlock(); } \
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\
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void clear() { p.clear(); } \
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void refresh() { p.refresh(); } \
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bool init() { return p.init(); } \
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void term() { p.term(); } \
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\
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Video##Name() : p(*new pVideo##Name) {} \
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~Video##Name() { delete &p; } \
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\
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private: \
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pVideo##Name& p; \
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};
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#ifdef VIDEO_CGL
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#include <ruby/video/cgl.cpp>
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#endif
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#ifdef VIDEO_DIRECT3D
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#include <ruby/video/direct3d.cpp>
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#endif
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#ifdef VIDEO_DIRECTDRAW
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#include <ruby/video/directdraw.cpp>
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#endif
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#ifdef VIDEO_GDI
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#include <ruby/video/gdi.cpp>
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#endif
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#ifdef VIDEO_GLX
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#include <ruby/video/glx.cpp>
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#endif
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#ifdef VIDEO_SDL
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#include <ruby/video/sdl.cpp>
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#endif
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#ifdef VIDEO_WGL
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#include <ruby/video/wgl.cpp>
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#endif
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#ifdef VIDEO_XSHM
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#include <ruby/video/xshm.cpp>
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#endif
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#ifdef VIDEO_XV
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#include <ruby/video/xv.cpp>
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#endif
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/* Audio */
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#define DeclareAudio(Name) \
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class Audio##Name : public Audio { \
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public: \
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bool cap(const string& name) { return p.cap(name); } \
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any get(const string& name) { return p.get(name); } \
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bool set(const string& name, const any& value) { return p.set(name, value); } \
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\
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void sample(uint16_t left, uint16_t right) { p.sample(left, right); } \
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void clear() { p.clear(); } \
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bool init() { return p.init(); } \
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void term() { p.term(); } \
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\
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Audio##Name() : p(*new pAudio##Name) {} \
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~Audio##Name() { delete &p; } \
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\
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private: \
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pAudio##Name& p; \
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};
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#ifdef AUDIO_ALSA
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#include <ruby/audio/alsa.cpp>
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#endif
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#ifdef AUDIO_AO
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#include <ruby/audio/ao.cpp>
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#endif
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#ifdef AUDIO_DIRECTSOUND
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#include <ruby/audio/directsound.cpp>
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#endif
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#ifdef AUDIO_OPENAL
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#include <ruby/audio/openal.cpp>
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#endif
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#ifdef AUDIO_OSS
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#include <ruby/audio/oss.cpp>
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#endif
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#ifdef AUDIO_PULSEAUDIO
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#include <ruby/audio/pulseaudio.cpp>
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#endif
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#ifdef AUDIO_PULSEAUDIOSIMPLE
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#include <ruby/audio/pulseaudiosimple.cpp>
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#endif
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#ifdef AUDIO_XAUDIO2
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#include <ruby/audio/xaudio2.cpp>
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#endif
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/* Input */
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#define DeclareInput(Name) \
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class Input##Name : public Input { \
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public: \
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bool cap(const string& name) { return p.cap(name); } \
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any get(const string& name) { return p.get(name); } \
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bool set(const string& name, const any& value) { return p.set(name, value); } \
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\
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bool acquire() { return p.acquire(); } \
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bool unacquire() { return p.unacquire(); } \
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bool acquired() { return p.acquired(); } \
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\
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bool poll(int16_t* table) { return p.poll(table); } \
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bool init() { return p.init(); } \
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void term() { p.term(); } \
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\
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Input##Name() : p(*new pInput##Name) {} \
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~Input##Name() { delete &p; } \
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\
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private: \
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pInput##Name& p; \
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};
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#ifdef INPUT_DIRECTINPUT
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#include <ruby/input/directinput.cpp>
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#endif
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#ifdef INPUT_RAWINPUT
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#include <ruby/input/rawinput.cpp>
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#endif
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#ifdef INPUT_CARBON
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#include <ruby/input/carbon.cpp>
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#endif
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#ifdef INPUT_SDL
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#include <ruby/input/sdl.cpp>
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#endif
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#ifdef INPUT_X
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#include <ruby/input/x.cpp>
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#endif
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