mirror of https://github.com/bsnes-emu/bsnes.git
20 lines
471 B
C++
20 lines
471 B
C++
struct FixedLayout : Layout {
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void append(Sizable& sizable, Geometry geometry);
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void append(Sizable& sizable);
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Size minimumSize();
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void remove(Sizable& sizable);
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void reset();
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void setEnabled(bool enabled = true);
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void setGeometry(Geometry geometry);
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void setVisible(bool visible = true);
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void synchronizeLayout();
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~FixedLayout();
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//private:
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struct Children {
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Sizable* sizable;
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Geometry geometry;
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};
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nall::vector<Children> children;
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};
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