bsnes/sfc/ppu/screen/screen.hpp

49 lines
970 B
C++

struct Screen {
uint32* output;
struct Regs {
bool addsub_mode;
bool direct_color;
bool color_mode;
bool color_halve;
bool bg1_color_enable;
bool bg2_color_enable;
bool bg3_color_enable;
bool bg4_color_enable;
bool oam_color_enable;
bool back_color_enable;
uint5 color_b;
uint5 color_g;
uint5 color_r;
} regs;
struct Math {
struct Layer {
uint16 color;
bool color_enable;
} main, sub;
bool transparent;
bool addsub_mode;
bool color_halve;
} math;
void scanline();
alwaysinline void run();
void reset();
uint16 get_pixel_sub(bool hires);
uint16 get_pixel_main();
uint16 addsub(unsigned x, unsigned y);
alwaysinline uint16 get_color(unsigned palette);
alwaysinline uint16 get_direct_color(unsigned palette, unsigned tile);
alwaysinline uint16 fixed_color() const;
void serialize(serializer&);
Screen(PPU& self);
PPU& self;
friend class PPU;
};