mirror of https://github.com/bsnes-emu/bsnes.git
32 lines
1007 B
Objective-C
32 lines
1007 B
Objective-C
#import <Cocoa/Cocoa.h>
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#include <Core/gb.h>
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#import <JoyKit/JoyKit.h>
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#import "GBOSDView.h"
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@class Document;
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typedef enum {
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GB_FRAME_BLENDING_MODE_DISABLED,
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GB_FRAME_BLENDING_MODE_SIMPLE,
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GB_FRAME_BLENDING_MODE_ACCURATE,
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GB_FRAME_BLENDING_MODE_ACCURATE_EVEN = GB_FRAME_BLENDING_MODE_ACCURATE,
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GB_FRAME_BLENDING_MODE_ACCURATE_ODD,
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} GB_frame_blending_mode_t;
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@interface GBView : NSView<JOYListener>
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- (void) flip;
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- (uint32_t *) pixels;
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@property (nonatomic, weak) IBOutlet Document *document;
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@property (nonatomic) GB_gameboy_t *gb;
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@property (nonatomic) GB_frame_blending_mode_t frameBlendingMode;
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@property (nonatomic, getter=isMouseHidingEnabled) bool mouseHidingEnabled;
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@property (nonatomic) bool isRewinding;
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@property (nonatomic, strong) NSView *internalView;
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@property (weak) GBOSDView *osdView;
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- (void) createInternalView;
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- (uint32_t *)currentBuffer;
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- (uint32_t *)previousBuffer;
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- (void)screenSizeChanged;
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- (void)setRumble: (double)amp;
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- (NSImage *)renderToImage;
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@end
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