mirror of https://github.com/bsnes-emu/bsnes.git
213 lines
5.5 KiB
C++
Executable File
213 lines
5.5 KiB
C++
Executable File
/*
|
|
audio.directsound (2007-12-26)
|
|
author: byuu
|
|
*/
|
|
|
|
#include <dsound.h>
|
|
|
|
namespace ruby {
|
|
|
|
class pAudioDS {
|
|
public:
|
|
LPDIRECTSOUND ds;
|
|
LPDIRECTSOUNDBUFFER dsb_p, dsb_b;
|
|
DSBUFFERDESC dsbd;
|
|
WAVEFORMATEX wfx;
|
|
|
|
struct {
|
|
unsigned rings;
|
|
unsigned latency;
|
|
|
|
uint32_t *buffer;
|
|
unsigned bufferoffset;
|
|
|
|
unsigned readring;
|
|
unsigned writering;
|
|
int distance;
|
|
} device;
|
|
|
|
struct {
|
|
HWND handle;
|
|
bool synchronize;
|
|
unsigned frequency;
|
|
unsigned latency;
|
|
} settings;
|
|
|
|
bool cap(const string& name) {
|
|
if(name == Audio::Handle) return true;
|
|
if(name == Audio::Synchronize) return true;
|
|
if(name == Audio::Frequency) return true;
|
|
if(name == Audio::Latency) return true;
|
|
return false;
|
|
}
|
|
|
|
any get(const string& name) {
|
|
if(name == Audio::Handle) return (uintptr_t)settings.handle;
|
|
if(name == Audio::Synchronize) return settings.synchronize;
|
|
if(name == Audio::Frequency) return settings.frequency;
|
|
if(name == Audio::Latency) return settings.latency;
|
|
return false;
|
|
}
|
|
|
|
bool set(const string& name, const any& value) {
|
|
if(name == Audio::Handle) {
|
|
settings.handle = (HWND)any_cast<uintptr_t>(value);
|
|
return true;
|
|
}
|
|
|
|
if(name == Audio::Synchronize) {
|
|
settings.synchronize = any_cast<bool>(value);
|
|
if(ds) clear();
|
|
return true;
|
|
}
|
|
|
|
if(name == Audio::Frequency) {
|
|
settings.frequency = any_cast<unsigned>(value);
|
|
if(ds) init();
|
|
return true;
|
|
}
|
|
|
|
if(name == Audio::Latency) {
|
|
settings.latency = any_cast<unsigned>(value);
|
|
if(ds) init();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void sample(uint16_t left, uint16_t right) {
|
|
device.buffer[device.bufferoffset++] = left + (right << 16);
|
|
if(device.bufferoffset < device.latency) return;
|
|
device.bufferoffset = 0;
|
|
|
|
DWORD pos, size;
|
|
void *output;
|
|
|
|
if(settings.synchronize == true) {
|
|
//wait until playback buffer has an empty ring to write new audio data to
|
|
while(device.distance >= device.rings - 1) {
|
|
dsb_b->GetCurrentPosition(&pos, 0);
|
|
unsigned activering = pos / (device.latency * 4);
|
|
if(activering == device.readring) {
|
|
if(settings.synchronize == false) Sleep(1);
|
|
continue;
|
|
}
|
|
|
|
//subtract number of played rings from ring distance counter
|
|
device.distance -= (device.rings + activering - device.readring) % device.rings;
|
|
device.readring = activering;
|
|
|
|
if(device.distance < 2) {
|
|
//buffer underflow; set max distance to recover quickly
|
|
device.distance = device.rings - 1;
|
|
device.writering = (device.rings + device.readring - 1) % device.rings;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
device.writering = (device.writering + 1) % device.rings;
|
|
device.distance = (device.distance + 1) % device.rings;
|
|
|
|
if(dsb_b->Lock(device.writering * device.latency * 4, device.latency * 4, &output, &size, 0, 0, 0) == DS_OK) {
|
|
memcpy(output, device.buffer, device.latency * 4);
|
|
dsb_b->Unlock(output, size, 0, 0);
|
|
}
|
|
}
|
|
|
|
void clear() {
|
|
device.readring = 0;
|
|
device.writering = device.rings - 1;
|
|
device.distance = device.rings - 1;
|
|
|
|
device.bufferoffset = 0;
|
|
if(device.buffer) memset(device.buffer, 0, device.latency * device.rings * 4);
|
|
|
|
if(!dsb_b) return;
|
|
dsb_b->Stop();
|
|
dsb_b->SetCurrentPosition(0);
|
|
|
|
DWORD size;
|
|
void *output;
|
|
dsb_b->Lock(0, device.latency * device.rings * 4, &output, &size, 0, 0, 0);
|
|
memset(output, 0, size);
|
|
dsb_b->Unlock(output, size, 0, 0);
|
|
|
|
dsb_b->Play(0, 0, DSBPLAY_LOOPING);
|
|
}
|
|
|
|
bool init() {
|
|
term();
|
|
|
|
device.rings = 8;
|
|
device.latency = settings.frequency * settings.latency / device.rings / 1000.0 + 0.5;
|
|
device.buffer = new uint32_t[device.latency * device.rings];
|
|
device.bufferoffset = 0;
|
|
|
|
DirectSoundCreate(0, &ds, 0);
|
|
ds->SetCooperativeLevel((HWND)settings.handle, DSSCL_PRIORITY);
|
|
|
|
memset(&dsbd, 0, sizeof(dsbd));
|
|
dsbd.dwSize = sizeof(dsbd);
|
|
dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
|
|
dsbd.dwBufferBytes = 0;
|
|
dsbd.lpwfxFormat = 0;
|
|
ds->CreateSoundBuffer(&dsbd, &dsb_p, 0);
|
|
|
|
memset(&wfx, 0, sizeof(wfx));
|
|
wfx.wFormatTag = WAVE_FORMAT_PCM;
|
|
wfx.nChannels = 2;
|
|
wfx.nSamplesPerSec = settings.frequency;
|
|
wfx.wBitsPerSample = 16;
|
|
wfx.nBlockAlign = wfx.wBitsPerSample / 8 * wfx.nChannels;
|
|
wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
|
|
dsb_p->SetFormat(&wfx);
|
|
|
|
memset(&dsbd, 0, sizeof(dsbd));
|
|
dsbd.dwSize = sizeof(dsbd);
|
|
dsbd.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLFREQUENCY | DSBCAPS_GLOBALFOCUS | DSBCAPS_LOCSOFTWARE;
|
|
dsbd.dwBufferBytes = device.latency * device.rings * sizeof(uint32_t);
|
|
dsbd.guid3DAlgorithm = GUID_NULL;
|
|
dsbd.lpwfxFormat = &wfx;
|
|
ds->CreateSoundBuffer(&dsbd, &dsb_b, 0);
|
|
dsb_b->SetFrequency(settings.frequency);
|
|
dsb_b->SetCurrentPosition(0);
|
|
|
|
clear();
|
|
return true;
|
|
}
|
|
|
|
void term() {
|
|
if(device.buffer) {
|
|
delete[] device.buffer;
|
|
device.buffer = 0;
|
|
}
|
|
|
|
if(dsb_b) { dsb_b->Stop(); dsb_b->Release(); dsb_b = 0; }
|
|
if(dsb_p) { dsb_p->Stop(); dsb_p->Release(); dsb_p = 0; }
|
|
if(ds) { ds->Release(); ds = 0; }
|
|
}
|
|
|
|
pAudioDS() {
|
|
ds = 0;
|
|
dsb_p = 0;
|
|
dsb_b = 0;
|
|
|
|
device.buffer = 0;
|
|
device.bufferoffset = 0;
|
|
device.readring = 0;
|
|
device.writering = 0;
|
|
device.distance = 0;
|
|
|
|
settings.handle = GetDesktopWindow();
|
|
settings.synchronize = false;
|
|
settings.frequency = 22050;
|
|
settings.latency = 120;
|
|
}
|
|
};
|
|
|
|
DeclareAudio(DS)
|
|
|
|
};
|