bsnes/higan/gba/ppu
Tim Allen 6c83329cae Update to v097r13 release.
byuu says:

I refactored my schedulers. Added about ten lines to each scheduler, and
removed about 100 lines of calling into internal state in the scheduler
for the FC,SFC cores and about 30-40 lines for the other cores. All of
its state is now private.

Also reworked all of the entry points to static auto Enter() and auto
main(). Where Enter() handles all the synchronization stuff, and main()
doesn't need the while(true); loop forcing another layer of indentation
everywhere.

Took a few hours to do, but totally worth it. I'm surprised I didn't do
this sooner.

Also updated icarus gmake install rule to copy over the database.
2016-02-09 22:51:12 +11:00
..
background.cpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
memory.cpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
mmio.cpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
mosaic.cpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
object.cpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
ppu.cpp Update to v097r13 release. 2016-02-09 22:51:12 +11:00
ppu.hpp Update to v097r02 release. 2016-01-25 22:27:18 +11:00
registers.cpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
registers.hpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
screen.cpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
serialization.cpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
state.hpp Update to v096r01 release. 2015-12-30 17:54:59 +11:00
video.cpp Update to v097r02 release. 2016-01-25 22:27:18 +11:00
video.hpp Update to v097r02 release. 2016-01-25 22:27:18 +11:00