mirror of https://github.com/bsnes-emu/bsnes.git
0cd0dcd811
byuu says: Changelog: - fixed FIFO[1] reset behavior (fixes audio in Sword of Mana) - added FlashROM emulation (both sizes) - GBA parses RAM settings from manifest.xml now - save RAM is written to disk now - added save state support (it's currently broken, though) - fixed ROM/RAM access timings - open bus should mostly work (we don't do the PC+12 stuff yet) - emulated the undocumented memory control register (mirror IWRAM, disable I+EWRAM, EWRAM wait state count) - emulated keypad interrupts - emulated STOP (freezes video, audio, DMA and timers; only breaks on keypad IRQs) - probably a lot more, it was a long night ... Show stoppers, missing things, broken things, etc: - ST018 is still completely broken - GBC audio sequencer apparently needs work - GBA audio FIFO buffer seems too quiet - PHI / ROM prefetch needs to be emulated (no idea on how to do this, especially PHI) - SOUNDBIAS 64/128/256khz modes should output at that resolution (really, we need to simulate PWM properly, no idea on how to do this) - object mosaic top-left coordinates are wrong (minor, fixing will actually make the effect look worse) - need to emulate PPU greenswap and color palette distortion (no idea on how do this) - need GBA save type database (I would also LIKE to blacklist / patch-out trainers, but that's a discussion for another day.) - some ARM ops advance the prefetch buffer, so you can read PC+12 in some cases |
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snespurify | ||
snesshader |