bsnes/fc/fc.hpp

60 lines
1.2 KiB
C++

#ifndef FC_HPP
#define FC_HPP
#include <emulator/emulator.hpp>
#include <processor/r6502/r6502.hpp>
namespace Famicom {
namespace Info {
static const string Name = "bnes";
static const unsigned SerializerVersion = 2;
}
}
/*
bnes - Famicom emulator
authors: byuu, Ryphecha
license: GPLv3
project started: 2011-09-05
*/
#include <libco/libco.h>
namespace Famicom {
struct Thread {
~Thread() {
if(thread) co_delete(thread);
}
auto create(void (*entrypoint)(), unsigned frequency) -> void {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}
auto serialize(serializer& s) -> void {
s.integer(frequency);
s.integer(clock);
}
cothread_t thread = nullptr;
unsigned frequency = 0;
int64 clock = 0;
};
#include <fc/system/system.hpp>
#include <fc/scheduler/scheduler.hpp>
#include <fc/input/input.hpp>
#include <fc/memory/memory.hpp>
#include <fc/cartridge/cartridge.hpp>
#include <fc/cpu/cpu.hpp>
#include <fc/apu/apu.hpp>
#include <fc/ppu/ppu.hpp>
#include <fc/cheat/cheat.hpp>
#include <fc/video/video.hpp>
#include <fc/interface/interface.hpp>
}
#endif