mirror of https://github.com/bsnes-emu/bsnes.git
88 lines
1.7 KiB
C++
88 lines
1.7 KiB
C++
#if defined(Hiro_TextEdit)
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auto mTextEdit::allocate() -> pObject* {
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return new pTextEdit(*this);
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}
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//
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auto mTextEdit::backgroundColor() const -> Color {
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return state.backgroundColor;
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}
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auto mTextEdit::cursor() const -> Cursor {
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return state.cursor;
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}
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auto mTextEdit::doChange() const -> void {
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if(state.onChange) return state.onChange();
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}
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auto mTextEdit::doMove() const -> void {
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if(state.onMove) return state.onMove();
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}
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auto mTextEdit::editable() const -> bool {
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return state.editable;
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}
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auto mTextEdit::foregroundColor() const -> Color {
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return state.foregroundColor;
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}
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auto mTextEdit::onChange(const function<void ()>& callback) -> type& {
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state.onChange = callback;
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return *this;
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}
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auto mTextEdit::onMove(const function<void ()>& callback) -> type& {
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state.onMove = callback;
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return *this;
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}
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auto mTextEdit::setBackgroundColor(Color color) -> type& {
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state.backgroundColor = color;
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signal(setBackgroundColor, color);
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return *this;
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}
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auto mTextEdit::setCursor(Cursor cursor) -> type& {
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state.cursor = cursor;
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signal(setCursor, cursor);
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return *this;
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}
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auto mTextEdit::setEditable(bool editable) -> type& {
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state.editable = editable;
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signal(setEditable, editable);
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return *this;
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}
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auto mTextEdit::setForegroundColor(Color color) -> type& {
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state.foregroundColor = color;
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signal(setForegroundColor, color);
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return *this;
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}
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auto mTextEdit::setText(const string& text) -> type& {
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state.text = text;
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signal(setText, text);
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return *this;
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}
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auto mTextEdit::setWordWrap(bool wordWrap) -> type& {
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state.wordWrap = wordWrap;
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signal(setWordWrap, wordWrap);
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return *this;
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}
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auto mTextEdit::text() const -> string {
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return signal(text);
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}
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auto mTextEdit::wordWrap() const -> bool {
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return state.wordWrap;
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}
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#endif
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