mirror of https://github.com/bsnes-emu/bsnes.git
105 lines
2.5 KiB
C++
105 lines
2.5 KiB
C++
#if defined(Hiro_TabFrame)
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auto mTabFrame::allocate() -> pObject* {
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return new pTabFrame(*this);
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}
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auto mTabFrame::destruct() -> void {
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for(auto& item : state.items) item->destruct();
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mWidget::destruct();
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}
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//
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auto mTabFrame::append(sTabFrameItem item) -> type& {
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if(!state.items) item->state.selected = true;
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state.items.append(item);
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item->setParent(this, itemCount() - 1);
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signal(append, item);
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return *this;
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}
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auto mTabFrame::doChange() const -> void {
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if(state.onChange) return state.onChange();
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}
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auto mTabFrame::doClose(sTabFrameItem item) const -> void {
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if(state.onClose) return state.onClose(item);
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}
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auto mTabFrame::doMove(sTabFrameItem from, sTabFrameItem to) const -> void {
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if(state.onMove) return state.onMove(from, to);
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}
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auto mTabFrame::item(unsigned position) const -> TabFrameItem {
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if(position < itemCount()) return state.items[position];
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return {};
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}
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auto mTabFrame::itemCount() const -> unsigned {
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return state.items.size();
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}
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auto mTabFrame::items() const -> vector<TabFrameItem> {
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vector<TabFrameItem> items;
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for(auto& item : state.items) items.append(item);
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return items;
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}
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auto mTabFrame::navigation() const -> Navigation {
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return state.navigation;
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}
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auto mTabFrame::onChange(const function<void ()>& callback) -> type& {
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state.onChange = callback;
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return *this;
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}
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auto mTabFrame::onClose(const function<void (TabFrameItem)>& callback) -> type& {
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state.onClose = callback;
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return *this;
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}
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auto mTabFrame::onMove(const function<void (TabFrameItem, TabFrameItem)>& callback) -> type& {
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state.onMove = callback;
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return *this;
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}
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auto mTabFrame::remove(sTabFrameItem item) -> type& {
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auto offset = item->offset();
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item->setParent();
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signal(remove, item);
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state.items.remove(item->offset());
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for(auto n : range(offset, itemCount())) {
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state.items[n]->adjustOffset(-1);
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}
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return *this;
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}
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auto mTabFrame::reset() -> type& {
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while(state.items) remove(state.items.right());
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return *this;
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}
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auto mTabFrame::selected() const -> TabFrameItem {
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for(auto& item : state.items) {
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if(item->selected()) return item;
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}
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return {};
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}
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auto mTabFrame::setNavigation(Navigation navigation) -> type& {
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state.navigation = navigation;
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signal(setNavigation, navigation);
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return *this;
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}
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auto mTabFrame::setParent(mObject* parent, signed offset) -> type& {
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for(auto n : rrange(state.items)) state.items[n]->destruct();
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mObject::setParent(parent, offset);
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for(auto& item : state.items) item->setParent(this, item->offset());
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return *this;
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}
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#endif
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