mirror of https://github.com/bsnes-emu/bsnes.git
68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
#if defined(Hiro_LineEdit)
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auto mLineEdit::allocate() -> pObject* {
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return new pLineEdit(*this);
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}
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//
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auto mLineEdit::backgroundColor() const -> Color {
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return state.backgroundColor;
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}
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auto mLineEdit::doActivate() const -> void {
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if(state.onActivate) return state.onActivate();
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}
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auto mLineEdit::doChange() const -> void {
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if(state.onChange) return state.onChange();
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}
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auto mLineEdit::editable() const -> bool {
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return state.editable;
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}
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auto mLineEdit::foregroundColor() const -> Color {
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return state.foregroundColor;
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}
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auto mLineEdit::onActivate(const function<void ()>& callback) -> type& {
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state.onActivate = callback;
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return *this;
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}
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auto mLineEdit::onChange(const function<void ()>& callback) -> type& {
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state.onChange = callback;
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return *this;
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}
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auto mLineEdit::setBackgroundColor(Color color) -> type& {
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state.backgroundColor = color;
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signal(setBackgroundColor, color);
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return *this;
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}
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auto mLineEdit::setEditable(bool editable) -> type& {
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state.editable = editable;
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signal(setEditable, editable);
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return *this;
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}
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auto mLineEdit::setForegroundColor(Color color) -> type& {
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state.foregroundColor = color;
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signal(setForegroundColor, color);
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return *this;
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}
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auto mLineEdit::setText(const string& text) -> type& {
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state.text = text;
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signal(setText, text);
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return *this;
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}
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auto mLineEdit::text() const -> string {
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return state.text;
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}
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#endif
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