mirror of https://github.com/bsnes-emu/bsnes.git
48 lines
973 B
C++
48 lines
973 B
C++
#if defined(Hiro_ComboButton)
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auto mComboButtonItem::allocate() -> pObject* {
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return new pComboButtonItem(*this);
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}
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//
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auto mComboButtonItem::icon() const -> image {
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return state.icon;
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}
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auto mComboButtonItem::remove() -> type& {
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if(auto comboButton = parentComboButton()) comboButton->remove(*this);
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return *this;
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}
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auto mComboButtonItem::selected() const -> bool {
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return state.selected;
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}
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auto mComboButtonItem::setIcon(const image& icon) -> type& {
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state.icon = icon;
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signal(setIcon, icon);
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return *this;
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}
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auto mComboButtonItem::setSelected() -> type& {
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if(auto parent = parentComboButton()) {
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for(auto& item : parent->state.items) item->state.selected = false;
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}
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state.selected = true;
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signal(setSelected);
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return *this;
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}
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auto mComboButtonItem::setText(const string& text) -> type& {
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state.text = text;
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signal(setText, text);
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return *this;
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}
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auto mComboButtonItem::text() const -> string {
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return state.text;
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}
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#endif
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