bsnes/hiro/core/widget/check-label.cpp

39 lines
726 B
C++

#if defined(Hiro_CheckLabel)
auto mCheckLabel::allocate() -> pObject* {
return new pCheckLabel(*this);
}
//
auto mCheckLabel::checked() const -> bool {
return state.checked;
}
auto mCheckLabel::doToggle() const -> void {
if(state.onToggle) return state.onToggle();
}
auto mCheckLabel::onToggle(const function<void ()>& callback) -> type& {
state.onToggle = callback;
return *this;
}
auto mCheckLabel::setChecked(bool checked) -> type& {
state.checked = checked;
signal(setChecked, checked);
return *this;
}
auto mCheckLabel::setText(const string& text) -> type& {
state.text = text;
signal(setText, text);
return *this;
}
auto mCheckLabel::text() const -> string {
return state.text;
}
#endif