mirror of https://github.com/bsnes-emu/bsnes.git
56 lines
997 B
C++
56 lines
997 B
C++
#if defined(Hiro_Size)
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Size::Size() {
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setSize(0, 0);
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}
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Size::Size(float width, float height) {
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setSize(width, height);
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}
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Size::operator bool() const {
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return state.width || state.height;
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}
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auto Size::operator==(const Size& source) const -> bool {
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return width() == source.width() && height() == source.height();
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}
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auto Size::operator!=(const Size& source) const -> bool {
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return !operator==(source);
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}
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auto Size::height() const -> float {
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return state.height;
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}
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auto Size::reset() -> type& {
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return setSize(0, 0);
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}
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auto Size::setHeight(float height) -> type& {
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state.height = height;
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return *this;
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}
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auto Size::setSize(Size size) -> type& {
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return setSize(size.width(), size.height());
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}
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auto Size::setSize(float width, float height) -> type& {
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state.width = width;
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state.height = height;
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return *this;
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}
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auto Size::setWidth(float width) -> type& {
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state.width = width;
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return *this;
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}
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auto Size::width() const -> float {
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return state.width;
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}
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#endif
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