mirror of https://github.com/bsnes-emu/bsnes.git
38 lines
936 B
C++
38 lines
936 B
C++
#if defined(Hiro_Gradient)
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Gradient::Gradient() {
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}
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Gradient::operator bool() const {
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return state.colors.size() == 4;
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}
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auto Gradient::operator==(const Gradient& source) const -> bool {
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if(state.colors.size() != source.state.colors.size()) return false;
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for(auto n : range(state.colors)) {
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if(state.colors[n] != source.state.colors[n]) return false;
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}
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return true;
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}
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auto Gradient::operator!=(const Gradient& source) const -> bool {
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return !operator==(source);
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}
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auto Gradient::setBilinear(Color topLeft, Color topRight, Color bottomLeft, Color bottomRight) -> type& {
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state.colors = {topLeft, topRight, bottomLeft, bottomRight};
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return *this;
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}
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auto Gradient::setHorizontal(Color left, Color right) -> type& {
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state.colors = {left, right, left, right};
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return *this;
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}
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auto Gradient::setVertical(Color top, Color bottom) -> type& {
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state.colors = {top, top, bottom, bottom};
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return *this;
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}
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#endif
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