mirror of https://github.com/bsnes-emu/bsnes.git
45 lines
941 B
C++
45 lines
941 B
C++
#if defined(Hiro_Alignment)
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Alignment::Alignment() {
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setAlignment(-1.0, -1.0);
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}
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Alignment::Alignment(float horizontal, float vertical) {
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setAlignment(horizontal, vertical);
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}
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Alignment::operator bool() const {
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return state.horizontal >= 0.0 && state.horizontal <= 1.0
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&& state.vertical >= 0.0 && state.vertical <= 1.0;
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}
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auto Alignment::horizontal() const -> float {
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return state.horizontal;
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}
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auto Alignment::reset() -> type& {
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return setAlignment(-1.0, -1.0);
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}
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auto Alignment::setAlignment(float horizontal, float vertical) -> type& {
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state.horizontal = horizontal;
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state.vertical = vertical;
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return *this;
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}
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auto Alignment::setHorizontal(float horizontal) -> type& {
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state.horizontal = horizontal;
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return *this;
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}
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auto Alignment::setVertical(float vertical) -> type& {
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state.vertical = vertical;
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return *this;
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}
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auto Alignment::vertical() const -> float {
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return state.vertical;
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}
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#endif
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