bsnes/higan/sfc/sfc.hpp

70 lines
1.8 KiB
C++

#pragma once
//license: GPLv3
//started: 2004-10-14
#include <emulator/emulator.hpp>
#include <emulator/thread.hpp>
#include <emulator/scheduler.hpp>
#include <emulator/random.hpp>
#include <emulator/cheat.hpp>
#include <processor/arm7tdmi/arm7tdmi.hpp>
#include <processor/gsu/gsu.hpp>
#include <processor/hg51b/hg51b.hpp>
#include <processor/spc700/spc700.hpp>
#include <processor/upd96050/upd96050.hpp>
#include <processor/wdc65816/wdc65816.hpp>
#if defined(SFC_SUPERGAMEBOY)
#include <gb/gb.hpp>
#endif
namespace SuperFamicom {
#define platform Emulator::platform
namespace File = Emulator::File;
using Scheduler = Emulator::Scheduler;
using Random = Emulator::Random;
using Cheat = Emulator::Cheat;
extern Scheduler scheduler;
extern Random random;
extern Cheat cheat;
struct Thread : Emulator::Thread {
auto create(auto (*entrypoint)() -> void, double frequency) -> void {
Emulator::Thread::create(entrypoint, frequency);
scheduler.append(*this);
}
inline auto synchronize(Thread& thread) -> void {
if(clock() >= thread.clock()) scheduler.resume(thread);
}
};
struct Region {
static inline auto NTSC() -> bool;
static inline auto PAL() -> bool;
};
#include <sfc/system/system.hpp>
#include <sfc/memory/memory.hpp>
#include <sfc/ppu/counter/counter.hpp>
#include <sfc/cpu/cpu.hpp>
#include <sfc/smp/smp.hpp>
#include <sfc/dsp/dsp.hpp>
#include <sfc/ppu/ppu.hpp>
#include <sfc/ppu-fast/ppu.hpp>
#include <sfc/controller/controller.hpp>
#include <sfc/expansion/expansion.hpp>
#include <sfc/coprocessor/coprocessor.hpp>
#include <sfc/slot/slot.hpp>
#include <sfc/cartridge/cartridge.hpp>
#include <sfc/memory/memory-inline.hpp>
#include <sfc/ppu/counter/counter-inline.hpp>
}
#include <sfc/interface/interface.hpp>