mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: Changelog: - fixed sprite tile masking for 8x16 mode (fixes Zelda: DX sprites) - HuC1 flag sets RAM writable, not RAM enable (fixes Pokemon Card) - removed within<> template, didn't turn out to be all that useful I would be almost certain no games would break by allowing reads when it is disabled, no game would rely on that behavior. I prefer to be overly restrictive. Better to not allow valid behavior than to allow invalid behavior. The latter is what gives us a dozen broken SNES translations. |
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snesshader |