mirror of https://github.com/bsnes-emu/bsnes.git
96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
#if defined(Hiro_Application)
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@implementation CocoaDelegate : NSObject
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-(NSApplicationTerminateReply) applicationShouldTerminate:(NSApplication*)sender {
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using hiro::Application;
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if(Application::state.cocoa.onQuit) Application::Cocoa::doQuit();
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else Application::quit();
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return NSTerminateCancel;
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}
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-(BOOL) applicationShouldHandleReopen:(NSApplication*)application hasVisibleWindows:(BOOL)flag {
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using hiro::Application;
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if(Application::state.cocoa.onActivate) Application::Cocoa::doActivate();
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return NO;
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}
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-(void) run:(NSTimer*)timer {
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using hiro::Application;
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if(Application::state.onMain) Application::doMain();
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}
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-(void) updateInDock:(NSTimer*)timer {
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NSArray* windows = [NSApp windows];
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for(uint n = 0; n < [windows count]; n++) {
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NSWindow* window = [windows objectAtIndex:n];
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if([window isMiniaturized]) {
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[window updateInDock];
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}
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}
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}
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@end
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CocoaDelegate* cocoaDelegate = nullptr;
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namespace hiro {
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auto pApplication::run() -> void {
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//NSTimer* timer = [NSTimer scheduledTimerWithTimeInterval:0.1667 target:cocoaDelegate selector:@selector(updateInDock:) userInfo:nil repeats:YES];
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if(Application::state.onMain) {
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NSTimer* timer = [NSTimer scheduledTimerWithTimeInterval:0.0 target:cocoaDelegate selector:@selector(run:) userInfo:nil repeats:YES];
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//below line is needed to run application during window resize; however it has a large performance penalty on the resize smoothness
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//[[NSRunLoop currentRunLoop] addTimer:timer forMode:NSEventTrackingRunLoopMode];
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}
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@autoreleasepool {
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[NSApp run];
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}
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}
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auto pApplication::pendingEvents() -> bool {
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bool result = false;
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@autoreleasepool {
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NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:NO];
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if(event != nil) result = true;
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}
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return result;
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}
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auto pApplication::processEvents() -> void {
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@autoreleasepool {
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while(!Application::state.quit) {
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NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES];
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if(event == nil) break;
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[event retain];
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[NSApp sendEvent:event];
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[event release];
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}
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}
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}
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auto pApplication::quit() -> void {
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@autoreleasepool {
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[NSApp stop:nil];
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NSEvent* event = [NSEvent otherEventWithType:NSApplicationDefined location:NSMakePoint(0, 0) modifierFlags:0 timestamp:0.0 windowNumber:0 context:nil subtype:0 data1:0 data2:0];
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[NSApp postEvent:event atStart:true];
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}
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}
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auto pApplication::initialize() -> void {
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@autoreleasepool {
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[NSApplication sharedApplication];
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cocoaDelegate = [[CocoaDelegate alloc] init];
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[NSApp setDelegate:cocoaDelegate];
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//every window has the default application menu; call this so it is displayed at startup
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// [NSApp setMainMenu:[pWindow::none().p.cocoaWindow menu]];
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}
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}
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}
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#endif
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