mirror of https://github.com/bsnes-emu/bsnes.git
177 lines
3.9 KiB
C++
177 lines
3.9 KiB
C++
#include <gb/gb.hpp>
|
|
|
|
//LY = 0-153
|
|
//Raster = 0-143
|
|
//Vblank = 144-153
|
|
|
|
//LX = 0-455
|
|
|
|
namespace GameBoy {
|
|
|
|
#include "mmio.cpp"
|
|
#include "dmg.cpp"
|
|
#include "cgb.cpp"
|
|
#include "serialization.cpp"
|
|
PPU ppu;
|
|
|
|
auto PPU::Main() -> void {
|
|
ppu.main();
|
|
}
|
|
|
|
auto PPU::main() -> void {
|
|
while(true) {
|
|
if(scheduler.sync == Scheduler::SynchronizeMode::All) {
|
|
scheduler.exit(Scheduler::ExitReason::SynchronizeEvent);
|
|
}
|
|
|
|
interface->lcdScanline(); //Super Game Boy notification
|
|
|
|
if(status.display_enable && status.ly < 144) {
|
|
if(status.interrupt_oam) cpu.interrupt_raise(CPU::Interrupt::Stat);
|
|
add_clocks(92);
|
|
for(auto n : range(160)) {
|
|
system.cgb() ? cgb_run() : dmg_run();
|
|
add_clocks(1);
|
|
}
|
|
if(status.interrupt_hblank) cpu.interrupt_raise(CPU::Interrupt::Stat);
|
|
cpu.hblank();
|
|
add_clocks(204);
|
|
} else {
|
|
add_clocks(456);
|
|
}
|
|
|
|
scanline();
|
|
}
|
|
}
|
|
|
|
auto PPU::add_clocks(uint clocks) -> void {
|
|
status.lx += clocks;
|
|
clock += clocks * cpu.frequency;
|
|
if(clock >= 0 && scheduler.sync != Scheduler::SynchronizeMode::All) {
|
|
co_switch(scheduler.active_thread = cpu.thread);
|
|
}
|
|
}
|
|
|
|
auto PPU::scanline() -> void {
|
|
status.lx = 0;
|
|
if(++status.ly == 154) frame();
|
|
|
|
if(status.ly < 144) {
|
|
system.cgb() ? cgb_scanline() : dmg_scanline();
|
|
}
|
|
|
|
if(status.display_enable && status.interrupt_lyc == true) {
|
|
if(status.ly == status.lyc) cpu.interrupt_raise(CPU::Interrupt::Stat);
|
|
}
|
|
|
|
if(status.display_enable && status.ly == 144) {
|
|
cpu.interrupt_raise(CPU::Interrupt::Vblank);
|
|
if(status.interrupt_vblank) cpu.interrupt_raise(CPU::Interrupt::Stat);
|
|
}
|
|
}
|
|
|
|
auto PPU::frame() -> void {
|
|
status.ly = 0;
|
|
scheduler.exit(Scheduler::ExitReason::FrameEvent);
|
|
}
|
|
|
|
auto PPU::hflip(uint data) const -> uint {
|
|
return ((data & 0x8080) >> 7) | ((data & 0x4040) >> 5)
|
|
| ((data & 0x2020) >> 3) | ((data & 0x1010) >> 1)
|
|
| ((data & 0x0808) << 1) | ((data & 0x0404) << 3)
|
|
| ((data & 0x0202) << 5) | ((data & 0x0101) << 7);
|
|
}
|
|
|
|
auto PPU::power() -> void {
|
|
create(Main, 4 * 1024 * 1024);
|
|
|
|
for(uint n = 0x8000; n <= 0x9fff; n++) bus.mmio[n] = this; //VRAM
|
|
for(uint n = 0xfe00; n <= 0xfe9f; n++) bus.mmio[n] = this; //OAM
|
|
|
|
bus.mmio[0xff40] = this; //LCDC
|
|
bus.mmio[0xff41] = this; //STAT
|
|
bus.mmio[0xff42] = this; //SCY
|
|
bus.mmio[0xff43] = this; //SCX
|
|
bus.mmio[0xff44] = this; //LY
|
|
bus.mmio[0xff45] = this; //LYC
|
|
bus.mmio[0xff47] = this; //BGP
|
|
bus.mmio[0xff48] = this; //OBP0
|
|
bus.mmio[0xff49] = this; //OBP1
|
|
bus.mmio[0xff4a] = this; //WY
|
|
bus.mmio[0xff4b] = this; //WX
|
|
|
|
if(system.cgb()) {
|
|
bus.mmio[0xff4f] = this; //VBK
|
|
bus.mmio[0xff68] = this; //BGPI
|
|
bus.mmio[0xff69] = this; //BGPD
|
|
bus.mmio[0xff6a] = this; //OBPI
|
|
bus.mmio[0xff6b] = this; //OBPD
|
|
}
|
|
|
|
for(auto& n : vram) n = 0x00;
|
|
for(auto& n : oam) n = 0x00;
|
|
for(auto& n : bgp) n = 0x00;
|
|
for(auto& n : obp[0]) n = 0x00;
|
|
for(auto& n : obp[1]) n = 0x00;
|
|
for(auto& n : bgpd) n = 0x0000;
|
|
for(auto& n : obpd) n = 0x0000;
|
|
|
|
status.lx = 0;
|
|
|
|
status.display_enable = 0;
|
|
status.window_tilemap_select = 0;
|
|
status.window_display_enable = 0;
|
|
status.bg_tiledata_select = 0;
|
|
status.bg_tilemap_select = 0;
|
|
status.ob_size = 0;
|
|
status.ob_enable = 0;
|
|
status.bg_enable = 0;
|
|
|
|
status.interrupt_lyc = 0;
|
|
status.interrupt_oam = 0;
|
|
status.interrupt_vblank = 0;
|
|
status.interrupt_hblank = 0;
|
|
|
|
status.scy = 0;
|
|
status.scx = 0;
|
|
status.ly = 0;
|
|
status.lyc = 0;
|
|
status.wy = 0;
|
|
status.wx = 0;
|
|
|
|
status.vram_bank = 0;
|
|
|
|
status.bgpi_increment = 0;
|
|
status.bgpi = 0;
|
|
|
|
status.obpi_increment = 0;
|
|
status.obpi = 0;
|
|
|
|
for(auto& n : screen) n = 0x0000;
|
|
|
|
bg.color = 0;
|
|
bg.palette = 0;
|
|
bg.priority = 0;
|
|
|
|
ob.color = 0;
|
|
ob.palette = 0;
|
|
ob.priority = 0;
|
|
|
|
for(auto& s : sprite) {
|
|
s.x = 0;
|
|
s.y = 0;
|
|
s.tile = 0;
|
|
s.attr = 0;
|
|
s.data = 0;
|
|
}
|
|
sprites = 0;
|
|
|
|
background.attr = 0;
|
|
background.data = 0;
|
|
|
|
window.attr = 0;
|
|
window.data = 0;
|
|
}
|
|
|
|
}
|