mirror of https://github.com/bsnes-emu/bsnes.git
36 lines
769 B
C++
36 lines
769 B
C++
#if defined(Hiro_Timer)
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namespace hiro {
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static auto Timer_trigger(pTimer* p) -> signed {
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//timer may have been disabled prior to triggering, so check state
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if(p->self().enabled(true)) p->self().doActivate();
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//callback may have disabled timer, so check state again
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if(p->self().enabled(true)) {
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g_timeout_add(p->state().interval, (GSourceFunc)Timer_trigger, (gpointer)p);
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}
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//kill this timer instance (it is spawned above if needed again)
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return false;
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}
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auto pTimer::construct() -> void {
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}
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auto pTimer::destruct() -> void {
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}
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auto pTimer::setEnabled(bool enabled) -> void {
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if(enabled) {
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g_timeout_add(state().interval, (GSourceFunc)Timer_trigger, (gpointer)this);
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}
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}
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auto pTimer::setInterval(uint interval) -> void {
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}
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}
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#endif
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