mirror of https://github.com/bsnes-emu/bsnes.git
83 lines
1.6 KiB
C++
83 lines
1.6 KiB
C++
#pragma once
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/*
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vector allocator
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sizeof(string) == 16 (amd64)
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utilizes a raw string pointer
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always allocates memory onto the heap when string is not empty
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pros:
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* potential for in-place resize
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* simplicity
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cons:
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* always allocates heap memory on (capacity > 0)
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* pass-by-value requires heap allocation
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*/
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namespace nall {
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auto string::get() -> char* {
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if(_capacity == 0) reserve(1);
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return _data;
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}
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auto string::data() const -> const char* {
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if(_capacity == 0) return "";
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return _data;
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}
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auto string::reset() -> type& {
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if(_data) { memory::free(_data); _data = nullptr; }
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_capacity = 0;
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_size = 0;
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return *this;
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}
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auto string::reserve(uint capacity) -> type& {
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if(capacity > _capacity) {
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_capacity = bit::round(capacity + 1) - 1;
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_data = (char*)memory::resize(_data, _capacity + 1);
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_data[_capacity] = 0;
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}
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return *this;
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}
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auto string::resize(uint size) -> type& {
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reserve(size);
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get()[_size = size] = 0;
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return *this;
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}
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auto string::operator=(const string& source) -> type& {
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if(&source == this) return *this;
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reset();
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_data = (char*)memory::allocate(source._size + 1);
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_capacity = source._size;
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_size = source._size;
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memory::copy(_data, source.data(), source.size() + 1);
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return *this;
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}
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auto string::operator=(string&& source) -> type& {
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if(&source == this) return *this;
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reset();
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_data = source._data;
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_capacity = source._capacity;
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_size = source._size;
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source._data = nullptr;
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source._capacity = 0;
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source._size = 0;
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return *this;
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}
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string::string() {
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_data = nullptr;
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_capacity = 0;
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_size = 0;
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}
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}
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