bsnes/higan/sfc/ppu/ppu.cpp

251 lines
4.7 KiB
C++

#include <sfc/sfc.hpp>
namespace SuperFamicom {
PPU ppu;
#include "io.cpp"
#include "background.cpp"
#include "object.cpp"
#include "window.cpp"
#include "screen.cpp"
#include "serialization.cpp"
#include "counter/serialization.cpp"
PPU::PPU() :
bg1(Background::ID::BG1),
bg2(Background::ID::BG2),
bg3(Background::ID::BG3),
bg4(Background::ID::BG4) {
ppu1.version = 1; //allowed values: 1
ppu2.version = 3; //allowed values: 1, 2, 3
output = new uint32[512 * 512];
output += 16 * 512; //overscan offset
}
PPU::~PPU() {
if(system.fastPPU()) {
setHandle(nullptr);
}
output -= 16 * 512;
delete[] output;
}
auto PPU::step(uint clocks) -> void {
clocks >>= 1;
while(clocks--) {
tick(2);
Thread::step(2);
synchronize(cpu);
}
}
auto PPU::Enter() -> void {
while(true) scheduler.synchronize(), ppu.main();
}
auto PPU::main() -> void {
scanline();
step(28);
bg1.begin();
bg2.begin();
bg3.begin();
bg4.begin();
if(vcounter() <= 239) {
for(int pixel = -7; pixel <= 255; pixel++) {
bg1.run(1);
bg2.run(1);
bg3.run(1);
bg4.run(1);
step(2);
bg1.run(0);
bg2.run(0);
bg3.run(0);
bg4.run(0);
if(pixel >= 0) {
obj.run();
window.run();
screen.run();
}
step(2);
}
step(14);
obj.tilefetch();
}
step(lineclocks() - hcounter());
}
auto PPU::load() -> bool {
if(system.fastPPU()) {
return ppufast.load();
}
ppu1.version = max(1, min(1, configuration.system.ppu1.version));
ppu2.version = max(1, min(3, configuration.system.ppu2.version));
vram.mask = configuration.system.ppu1.vram.size / sizeof(uint16) - 1;
if(vram.mask != 0xffff) vram.mask = 0x7fff;
return true;
}
auto PPU::power(bool reset) -> void {
if(system.fastPPU()) {
ppufast.power(reset);
return setHandle(ppufast.handle());
}
create(Enter, system.cpuFrequency());
PPUcounter::reset();
memory::fill<uint32>(output, 512 * 480);
function<auto (uint24, uint8) -> uint8> reader{&PPU::readIO, this};
function<auto (uint24, uint8) -> void> writer{&PPU::writeIO, this};
bus.map(reader, writer, "00-3f,80-bf:2100-213f");
if(!reset) random.array((uint8*)vram.data, sizeof(vram.data));
ppu1.mdr = random.bias(0xff);
ppu2.mdr = random.bias(0xff);
latch.vram = random();
latch.oam = random();
latch.cgram = random();
latch.bgofsPPU1 = random();
latch.bgofsPPU2 = random();
latch.mode7 = random();
latch.counters = false;
latch.hcounter = 0;
latch.vcounter = 0;
latch.oamAddress = 0x0000;
latch.cgramAddress = 0x00;
//$2100 INIDISP
io.displayDisable = true;
io.displayBrightness = 0;
//$2102 OAMADDL
//$2103 OAMADDH
io.oamBaseAddress = random();
io.oamAddress = random();
io.oamPriority = random();
//$2105 BGMODE
io.bgPriority = false;
io.bgMode = 0;
//$210d BG1HOFS
io.hoffsetMode7 = random();
//$210e BG1VOFS
io.voffsetMode7 = random();
//$2115 VMAIN
io.vramIncrementMode = random.bias(1);
io.vramMapping = random();
io.vramIncrementSize = 1;
//$2116 VMADDL
//$2117 VMADDH
io.vramAddress = random();
//$211a M7SEL
io.repeatMode7 = random();
io.vflipMode7 = random();
io.hflipMode7 = random();
//$211b M7A
io.m7a = random();
//$211c M7B
io.m7b = random();
//$211d M7C
io.m7c = random();
//$211e M7D
io.m7d = random();
//$211f M7X
io.m7x = random();
//$2120 M7Y
io.m7y = random();
//$2121 CGADD
io.cgramAddress = random();
io.cgramAddressLatch = random();
//$2133 SETINI
io.extbg = random();
io.pseudoHires = random();
io.overscan = false;
io.interlace = false;
//$213c OPHCT
io.hcounter = 0;
//$213d OPVCT
io.vcounter = 0;
bg1.power();
bg2.power();
bg3.power();
bg4.power();
obj.power();
window.power();
screen.power();
updateVideoMode();
frame();
}
auto PPU::scanline() -> void {
if(vcounter() == 0) {
frame();
bg1.frame();
bg2.frame();
bg3.frame();
bg4.frame();
}
bg1.scanline();
bg2.scanline();
bg3.scanline();
bg4.scanline();
obj.scanline();
window.scanline();
screen.scanline();
if(vcounter() == 240) {
scheduler.exit(Scheduler::Event::Frame);
}
}
auto PPU::frame() -> void {
obj.frame();
display.interlace = io.interlace;
display.overscan = io.overscan;
}
auto PPU::refresh() -> void {
if(system.fastPPU()) {
return ppufast.refresh();
}
auto output = this->output;
if(!overscan()) output -= 14 * 512;
auto pitch = 512;
auto width = 512;
auto height = 480;
Emulator::video.setEffect(Emulator::Video::Effect::ColorBleed, configuration.video.blurEmulation);
Emulator::video.refresh(output, pitch * sizeof(uint32), width, height);
}
}