mirror of https://github.com/bsnes-emu/bsnes.git
87 lines
1.9 KiB
C++
87 lines
1.9 KiB
C++
#if defined(CORE_SFC)
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namespace SuperFamicom {
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struct ID {
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enum : uint {
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System,
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SuperFamicom,
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GameBoy,
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BSMemory,
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SufamiTurboA,
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SufamiTurboB,
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};
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struct Port { enum : uint {
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Controller1,
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Controller2,
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Expansion,
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};};
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struct Device { enum : uint {
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None,
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Gamepad,
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Mouse,
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SuperMultitap,
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SuperScope,
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Justifier,
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Justifiers,
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Satellaview,
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S21FX,
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};};
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};
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struct Interface : Emulator::Interface {
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auto information() -> Information;
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auto displays() -> vector<Display> override;
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auto color(uint32 color) -> uint64 override;
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auto loaded() -> bool override;
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auto hashes() -> vector<string> override;
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auto manifests() -> vector<string> override;
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auto titles() -> vector<string> override;
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auto load() -> bool override;
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auto save() -> void override;
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auto unload() -> void override;
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auto ports() -> vector<Port> override;
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auto devices(uint port) -> vector<Device> override;
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auto inputs(uint device) -> vector<Input> override;
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auto connected(uint port) -> uint override;
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auto connect(uint port, uint device) -> void override;
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auto power() -> void override;
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auto reset() -> void override;
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auto run() -> void override;
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auto rtc() -> bool override;
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auto synchronize(uint64 timestamp) -> void override;
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auto serialize() -> serializer override;
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auto unserialize(serializer&) -> bool override;
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auto cheats(const vector<string>&) -> void override;
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auto configuration() -> string override;
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auto configuration(string name) -> string override;
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auto configure(string configuration) -> bool override;
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auto configure(string name, string value) -> bool override;
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};
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#include "configuration.hpp"
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struct Settings {
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uint controllerPort1 = ID::Device::Gamepad;
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uint controllerPort2 = ID::Device::Gamepad;
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uint expansionPort = ID::Device::None;
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bool random = true;
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};
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extern Settings settings;
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}
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#endif
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