mirror of https://github.com/bsnes-emu/bsnes.git
105 lines
2.7 KiB
C++
105 lines
2.7 KiB
C++
#include <gb/gb.hpp>
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namespace GameBoy {
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#include "serialization.cpp"
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System system;
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Scheduler scheduler;
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Cheat cheat;
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auto System::run() -> void {
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if(scheduler.enter() == Scheduler::Event::Frame) ppu.refresh();
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}
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auto System::runToSave() -> void {
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scheduler.synchronize(cpu);
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scheduler.synchronize(ppu);
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scheduler.synchronize(apu);
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scheduler.synchronize(cartridge);
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}
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auto System::init() -> void {
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assert(interface != nullptr);
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}
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auto System::load(Emulator::Interface* interface, Model model_, maybe<uint> systemID) -> bool {
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_model = model_;
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if(model() == Model::GameBoy) {
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if(auto fp = platform->open(ID::System, "manifest.bml", File::Read, File::Required)) {
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information.manifest = fp->reads();
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} else return false;
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auto document = BML::unserialize(information.manifest);
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if(auto name = document["system/cpu/rom/name"].text()) {
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if(auto fp = platform->open(ID::System, name, File::Read, File::Required)) {
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fp->read(bootROM.dmg, 256);
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}
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}
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}
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if(model() == Model::GameBoyColor) {
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if(auto fp = platform->open(ID::System, "manifest.bml", File::Read, File::Required)) {
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information.manifest = fp->reads();
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} else return false;
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auto document = BML::unserialize(information.manifest);
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if(auto name = document["system/cpu/rom/name"].text()) {
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if(auto fp = platform->open(ID::System, name, File::Read, File::Required)) {
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fp->read(bootROM.cgb, 2048);
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}
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}
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}
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if(model() == Model::SuperGameBoy) {
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if(auto fp = platform->open(systemID(), "manifest.bml", File::Read, File::Required)) {
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information.manifest = fp->reads();
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} else return false;
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auto document = BML::unserialize(information.manifest);
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if(auto memory = Emulator::Game::Memory{document["game/board/memory(type=ROM,content=Boot,architecture=LR35902)"]}) {
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if(auto fp = platform->open(systemID(), memory.name(), File::Read, File::Required)) {
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fp->read(bootROM.sgb, 256);
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}
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}
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}
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if(!cartridge.load()) return false;
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serializeInit();
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this->interface = interface;
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return _loaded = true;
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}
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auto System::save() -> void {
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if(!loaded()) return;
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cartridge.save();
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}
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auto System::unload() -> void {
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if(!loaded()) return;
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cartridge.unload();
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_loaded = false;
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}
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auto System::power() -> void {
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if(model() != Model::SuperGameBoy) {
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Emulator::video.reset(interface);
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Emulator::video.setPalette();
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Emulator::video.setEffect(Emulator::Video::Effect::InterframeBlending, settings.blurEmulation);
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Emulator::audio.reset(interface);
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}
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scheduler.reset();
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bus.power();
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cartridge.power();
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cpu.power();
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ppu.power();
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apu.power();
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scheduler.primary(cpu);
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_clocksExecuted = 0;
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}
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}
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