bsnes/higan/gb/interface/interface.cpp

144 lines
3.2 KiB
C++

#include <gb/gb.hpp>
namespace GameBoy {
SuperGameBoyInterface* superGameBoy = nullptr;
Settings settings;
#include "game-boy.cpp"
#include "game-boy-color.cpp"
auto Interface::displays() -> vector<Display> {
Display display;
display.type = Display::Type::LCD;
display.colors = Model::GameBoyColor() ? 1 << 15 : 1 << 2;
display.width = 160;
display.height = 144;
display.internalWidth = 160;
display.internalHeight = 144;
display.aspectCorrection = 1.0;
display.refreshRate = (4.0 * 1024.0 * 1024.0) / (154.0 * 456.0);
return {display};
}
auto Interface::loaded() -> bool {
return system.loaded();
}
auto Interface::hashes() -> vector<string> {
return {cartridge.hash()};
}
auto Interface::manifests() -> vector<string> {
return {cartridge.manifest()};
}
auto Interface::titles() -> vector<string> {
return {cartridge.title()};
}
auto Interface::save() -> void {
system.save();
}
auto Interface::unload() -> void {
save();
system.unload();
}
auto Interface::ports() -> vector<Port> { return {
{ID::Port::Hardware, "Hardware"},
{ID::Port::Cartridge, "Cartridge"}};
}
auto Interface::devices(uint port) -> vector<Device> {
if(port == ID::Port::Hardware) return {
{ID::Device::Controls, "Controls"}
};
if(port == ID::Port::Cartridge) return {
{ID::Device::MBC5, "MBC5"},
{ID::Device::MBC7, "MBC7"}
};
return {};
}
auto Interface::inputs(uint device) -> vector<Input> {
using Type = Input::Type;
if(device == ID::Device::Controls) return {
{Type::Hat, "Up" },
{Type::Hat, "Down" },
{Type::Hat, "Left" },
{Type::Hat, "Right" },
{Type::Button, "B" },
{Type::Button, "A" },
{Type::Control, "Select"},
{Type::Control, "Start" }
};
if(device == ID::Device::MBC5) return {
{Type::Rumble, "Rumble"}
};
if(device == ID::Device::MBC7) return {
{Type::Axis, "Accelerometer - X-axis"},
{Type::Axis, "Accelerometer - Y-axis"}
};
return {};
}
auto Interface::power() -> void {
system.power();
}
auto Interface::run() -> void {
system.run();
}
auto Interface::serialize() -> serializer {
system.runToSave();
return system.serialize();
}
auto Interface::unserialize(serializer& s) -> bool {
return system.unserialize(s);
}
auto Interface::cheats(const vector<string>& list) -> void {
cheat.assign(list);
}
auto Interface::cap(const string& name) -> bool {
if(name == "Blur Emulation") return true;
if(name == "Color Emulation") return true;
return false;
}
auto Interface::get(const string& name) -> any {
if(name == "Blur Emulation") return settings.blurEmulation;
if(name == "Color Emulation") return settings.colorEmulation;
return {};
}
auto Interface::set(const string& name, const any& value) -> bool {
if(name == "Blur Emulation" && value.is<bool>()) {
settings.blurEmulation = value.get<bool>();
if(Model::SuperGameBoy()) return true;
Emulator::video.setEffect(Emulator::Video::Effect::InterframeBlending, settings.blurEmulation);
return true;
}
if(name == "Color Emulation" && value.is<bool>()) {
settings.colorEmulation = value.get<bool>();
if(Model::SuperGameBoy()) return true;
Emulator::video.setPalette();
return true;
}
return false;
}
}