mirror of https://github.com/bsnes-emu/bsnes.git
144 lines
3.2 KiB
C++
144 lines
3.2 KiB
C++
#include <gb/gb.hpp>
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namespace GameBoy {
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SuperGameBoyInterface* superGameBoy = nullptr;
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Settings settings;
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#include "game-boy.cpp"
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#include "game-boy-color.cpp"
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auto Interface::displays() -> vector<Display> {
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Display display;
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display.type = Display::Type::LCD;
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display.colors = Model::GameBoyColor() ? 1 << 15 : 1 << 2;
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display.width = 160;
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display.height = 144;
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display.internalWidth = 160;
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display.internalHeight = 144;
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display.aspectCorrection = 1.0;
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display.refreshRate = (4.0 * 1024.0 * 1024.0) / (154.0 * 456.0);
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return {display};
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}
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auto Interface::loaded() -> bool {
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return system.loaded();
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}
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auto Interface::hashes() -> vector<string> {
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return {cartridge.hash()};
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}
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auto Interface::manifests() -> vector<string> {
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return {cartridge.manifest()};
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}
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auto Interface::titles() -> vector<string> {
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return {cartridge.title()};
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}
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auto Interface::save() -> void {
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system.save();
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}
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auto Interface::unload() -> void {
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save();
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system.unload();
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}
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auto Interface::ports() -> vector<Port> { return {
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{ID::Port::Hardware, "Hardware"},
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{ID::Port::Cartridge, "Cartridge"}};
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}
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auto Interface::devices(uint port) -> vector<Device> {
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if(port == ID::Port::Hardware) return {
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{ID::Device::Controls, "Controls"}
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};
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if(port == ID::Port::Cartridge) return {
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{ID::Device::MBC5, "MBC5"},
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{ID::Device::MBC7, "MBC7"}
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};
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return {};
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}
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auto Interface::inputs(uint device) -> vector<Input> {
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using Type = Input::Type;
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if(device == ID::Device::Controls) return {
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{Type::Hat, "Up" },
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{Type::Hat, "Down" },
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{Type::Hat, "Left" },
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{Type::Hat, "Right" },
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{Type::Button, "B" },
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{Type::Button, "A" },
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{Type::Control, "Select"},
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{Type::Control, "Start" }
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};
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if(device == ID::Device::MBC5) return {
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{Type::Rumble, "Rumble"}
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};
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if(device == ID::Device::MBC7) return {
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{Type::Axis, "Accelerometer - X-axis"},
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{Type::Axis, "Accelerometer - Y-axis"}
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};
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return {};
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}
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auto Interface::power() -> void {
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system.power();
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}
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auto Interface::run() -> void {
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system.run();
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}
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auto Interface::serialize() -> serializer {
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system.runToSave();
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return system.serialize();
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}
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auto Interface::unserialize(serializer& s) -> bool {
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return system.unserialize(s);
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}
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auto Interface::cheats(const vector<string>& list) -> void {
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cheat.assign(list);
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}
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auto Interface::cap(const string& name) -> bool {
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if(name == "Blur Emulation") return true;
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if(name == "Color Emulation") return true;
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return false;
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}
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auto Interface::get(const string& name) -> any {
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if(name == "Blur Emulation") return settings.blurEmulation;
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if(name == "Color Emulation") return settings.colorEmulation;
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return {};
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}
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auto Interface::set(const string& name, const any& value) -> bool {
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if(name == "Blur Emulation" && value.is<bool>()) {
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settings.blurEmulation = value.get<bool>();
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if(Model::SuperGameBoy()) return true;
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Emulator::video.setEffect(Emulator::Video::Effect::InterframeBlending, settings.blurEmulation);
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return true;
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}
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if(name == "Color Emulation" && value.is<bool>()) {
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settings.colorEmulation = value.get<bool>();
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if(Model::SuperGameBoy()) return true;
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Emulator::video.setPalette();
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return true;
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}
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return false;
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}
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}
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