mirror of https://github.com/bsnes-emu/bsnes.git
30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
#pragma once
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namespace Emulator {
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struct Platform {
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struct Load {
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Load() = default;
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Load(uint pathID, string option = "") : valid(true), pathID(pathID), option(option) {}
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explicit operator bool() const { return valid; }
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bool valid = false;
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uint pathID = 0;
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string option;
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};
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virtual auto path(uint id) -> string { return ""; }
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virtual auto open(uint id, string name, vfs::file::mode mode, bool required = false) -> vfs::shared::file { return {}; }
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virtual auto load(uint id, string name, string type, vector<string> options = {}) -> Load { return {}; }
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virtual auto videoRefresh(uint display, const uint32* data, uint pitch, uint width, uint height) -> void {}
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virtual auto audioSample(const double* samples, uint channels) -> void {}
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virtual auto inputPoll(uint port, uint device, uint input) -> int16 { return 0; }
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virtual auto inputRumble(uint port, uint device, uint input, bool enable) -> void {}
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virtual auto dipSettings(Markup::Node node) -> uint { return 0; }
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virtual auto notify(string text) -> void {}
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};
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extern Platform* platform;
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}
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