mirror of https://github.com/bsnes-emu/bsnes.git
![]() New WIP finally adds non-ANSI filename support for GZ and ZIP archives. That plus the existing support for uncompressed filenames means it works with everything now but JMA archives. Compression support was enabled with this WIP for testing. I used Nach's suggestion with gzdOpen() for GZ, but I had to modify ioapi.c for ZIP support, as there was no unzOpen() that took a file descriptor. No big deal, it was only a four-line change and it works great. I noticed that the Windows hiro port wasn't sending the -1 position for when no items in a listbox were selected. That turned out to an absolutely major pain in the ass to support, thanks to the way Windows works. Say you switch from item #3 to no item, it will send "item 3 lost focus", but nothing for the fact that no item has focus. Easy enough, but then if you switch from item #3 to item #4, it sends "item 3 lost focus", followed by "item 4 gained focus." Since you can't tell after the first message if a second message will occur, you don't know whether or not to send a "no items selected" message; and if you try and wait and there is no message, you won't get a chance to send it again. Took a lot of evil state tricks, but I got it working. That'll make the input config, cheat editor and advanced panel buttons gray out when nothing in the list is selected. Please let me know if you spot any oddities with that. That ate up nearly all of my time ... with only an hour left, I fixed the input mapping once a cart was loaded; but I didn't have time to fix the Windows joypad axis mapping bug, which should be the only bug left at this point. > Your website got foobared somehow, I can't navigate to places. I knew what it was before even looking, based on your description. Derrick's host turned off PHP register globals. Apparently we can't have nice things because a few dumb fucks can't remember to initialize variables. Whatever, it's fixed now. [No archive available] |
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readme.txt
bsnes Version: 0.036 Author: byuu ======== General: ======== bsnes is a Super Nintendo / Super Famicom emulator that began on October 14th, 2004. The latest version can be downloaded from: http://byuu.org/ Please see license.txt for important licensing information. ============== Configuration: ============== bsnes has two configuration files: bsnes.cfg, for program settings; and locale.cfg, for localization. For each file, bsnes will start by looking inside the same folder where the bsnes executable is located. If said file is not found, it will then check your user profile folder. On Windows, this is located at "%APPDATA%/.bsnes". On all other operating systems, this is located at "~/.bsnes". If said file is still not found, it will automatically be created in your user profile folder. If you wish to use bsnes in single-user mode, be sure that both files exist inside the same folder as the bsnes executable. If they do not, you can simply create new blank files and bsnes will use them in the future. If you wish to use bsnes in multi-user mode, simply delete these two files from the bsnes executable directory if they exist. If you wish to have multiple configuration profiles for the same user, you will need to make copies of the bsnes executable, and use each one in single-user mode. ==================== Known Limitation(s): ==================== S-CPU - Multiply / divide register delays not implemented - "Glitch" when reading joypad registers during auto polling not implemented S-PPU - Uses scanline-based renderer. This is very inaccurate, but few (if any) games rely on mid-scanline writes to function correctly - Does not support FirstSprite+Y priority - OAM / CGRAM accesses during active display not supported correctly - RTO flags are not calculated on frames that are skipped when frameskipping is enabled. This provides a major speedup, however it will cause in issues in games that test these flags, eg the SNES Test Program Electronics Test. Turning frameskipping off will allow RTO flag calculation on every frame Hardware Bugs - S-CPU.r1 HDMA crashing bug not emulated - S-CPU<>S-SMP communication bus conflicts not emulated =============== Known Issue(s): =============== On Windows, attempting to load a ZIP, GZ or JMA compressed archive with non-ANSI characters in the filename will fail. This is because Windows requires UTF-16 encoding, but these libraries only work with UTF-8. Note that loading uncompressed images (SMC, SFC, etc) with non-ANSI characters works properly on all platforms. ===================== Unsupported Hardware: ===================== SA-1 Coprocessor used in many popular games, including: - Dragon Ball Z Hyper Dimension - Kirby Super Star - Kirby's Dreamland 3 - Marvelous - SD Gundam G-NEXT - Super Mario RPG Super FX Coprocessor used in many popular games, including: - Doom - Star Fox - Star Fox 2 (unreleased beta) - Super Mario World 2: Yoshi's Island ST-011 SETA DSP used by Quick-move Shogi Match with Nidan Rank-holder Morita ST-018 SETA RISC CPU used by Quick-move Shogi Match with Nidan Rank-holder Morita 2 Super Gameboy Cartridge passthrough used for playing Gameboy games ========================== Unsupported Controller(s): ========================== Mouse Super Scope Justifier ============= Contributors: ============= Andreas Naive, anomie, blargg, DMV27, FitzRoy, GIGO, Jonas Quinn, kode54, krom, mudlord, Nach, neviksti, Overload, RedDwarf, Richard Bannister, tetsuo55, TRAC, zones